BearishSun 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 rokov pred
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 rokov pred
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 rokov pred
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 rokov pred
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedSerializableField.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 rokov pred
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 rokov pred
BsScriptAssemblyManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 rokov pred
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 rokov pred
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 rokov pred
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsScriptComponent.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 rokov pred
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsScriptDebug.cpp 734411f94d Status bar (untested) 10 rokov pred
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 rokov pred
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 rokov pred
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptGUIElement.cpp 1091551099 Added enable/disable functionality for GUI elements (WIP) 10 rokov pred
BsScriptGUIElementStateStyle.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptGUIElementStyle.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 rokov pred
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 rokov pred
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 rokov pred
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 rokov pred
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 rokov pred
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 rokov pred
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 rokov pred
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 rokov pred
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 rokov pred
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 rokov pred
BsScriptGUISkin.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 rokov pred
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 rokov pred
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 rokov pred
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 rokov pred
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 rokov pred
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 rokov pred
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 rokov pred
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 rokov pred
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 rokov pred
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 rokov pred
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 rokov pred
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptRenderable.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptResource.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
BsScriptResourceManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptScene.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 rokov pred
BsScriptSceneObject.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 rokov pred
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 rokov pred
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 rokov pred
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 rokov pred
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 rokov pred
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 rokov pred
BsScriptSerializableProperty.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 rokov pred
BsScriptShader.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptStringTable.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 rokov pred
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 rokov pred
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 rokov pred
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 rokov pred