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- #include "CmD3D11GenericBuffer.h"
- namespace CamelotEngine
- {
- D3D11GenericBuffer::D3D11GenericBuffer(GenericBufferType type, GpuBufferUsage usage)
- : GenericBuffer(type, usage)
- { }
- D3D11GenericBuffer::~D3D11GenericBuffer()
- { }
- void* D3D11GenericBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options)
- {
- return nullptr;
- }
- void D3D11GenericBuffer::unlock()
- {
- }
- void D3D11GenericBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- }
- void D3D11GenericBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer)
- {
- }
- void D3D11GenericBuffer::copyData(GenericBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
- {
- }
- }
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