CmD3D11GenericBuffer.cpp 780 B

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  1. #include "CmD3D11GenericBuffer.h"
  2. namespace CamelotEngine
  3. {
  4. D3D11GenericBuffer::D3D11GenericBuffer(GenericBufferType type, GpuBufferUsage usage)
  5. : GenericBuffer(type, usage)
  6. { }
  7. D3D11GenericBuffer::~D3D11GenericBuffer()
  8. { }
  9. void* D3D11GenericBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options)
  10. {
  11. return nullptr;
  12. }
  13. void D3D11GenericBuffer::unlock()
  14. {
  15. }
  16. void D3D11GenericBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
  17. {
  18. }
  19. void D3D11GenericBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer)
  20. {
  21. }
  22. void D3D11GenericBuffer::copyData(GenericBuffer& srcBuffer, UINT32 srcOffset,
  23. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
  24. {
  25. }
  26. }