#3d #game-engine #engine #gamedev

Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 лет назад
CamelotClient 6d8e1b9520 Uniform buffer actually work 13 лет назад
CamelotD3D11RenderSystem dc14ccc440 Refactored some enums and started work on generic buffers 13 лет назад
CamelotD3D9Renderer dc14ccc440 Refactored some enums and started work on generic buffers 13 лет назад
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file 13 лет назад
CamelotForwardRenderer 6d8e1b9520 Uniform buffer actually work 13 лет назад
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders 13 лет назад
CamelotGLRenderer dc14ccc440 Refactored some enums and started work on generic buffers 13 лет назад
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 лет назад
CamelotRenderer dc14ccc440 Refactored some enums and started work on generic buffers 13 лет назад
CamelotUtility e53164ef4c New GL parameter system actually works! 13 лет назад
CamelotRenderer.sln 56b0a7d305 DX11 is compilable again 13 лет назад
Dependencies.txt d71ac4d2a8 OIS works 13 лет назад
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад