Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 years ago
CmApplication.cpp afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmBlendState.cpp aeed45563e Render systems now use blend states 13 years ago
CmCamera.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmCgProgram.cpp 2f72100575 Removed some unused param stuff 13 years ago
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmComponent.cpp 93e2676b37 RenderManager initial work 13 years ago
CmDeferredRenderContext.cpp 284bb02672 Removed most of the old parameter system 13 years ago
CmDepthStencilBuffer.cpp e43692cee0 Ability to specify depth stencil buffer format 13 years ago
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 years ago
CmGenericBuffer.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmGpuParamBlock.cpp 6d8e1b9520 Uniform buffer actually work 13 years ago
CmGpuParams.cpp 35f528e399 New shader param system actually works with DX9 13 years ago
CmGpuProgram.cpp 2f72100575 Removed some unused param stuff 13 years ago
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 years ago
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 years ago
CmHardwareBufferManager.cpp caf40bae61 Added GLGpuParamBlock 13 years ago
CmHardwareIndexBuffer.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwarePixelBuffer.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmHardwareVertexBuffer.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmHighLevelGpuProgram.cpp 284bb02672 Removed most of the old parameter system 13 years ago
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 years ago
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 years ago
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 years ago
CmMesh.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmMultiRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmPass.cpp 2f72100575 Removed some unused param stuff 13 years ago
CmRasterizerState.cpp 3424578403 Rasterizer state 13 years ago
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmRenderSystem.cpp 828e5f3dcd Check in before removing a bunch of GL shader methods 13 years ago
CmRenderSystemCapabilities.cpp 6d8e1b9520 Uniform buffer actually work 13 years ago
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
CmRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 years ago
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 years ago
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmSamplerState.cpp 6c2fc529be Added D3D11 render states 13 years ago
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmTexture.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmTextureManager.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
CmVertexDeclaration.cpp e53164ef4c New GL parameter system actually works! 13 years ago
CmVertexIndexData.cpp dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmViewport.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago