CmMesh.cpp 11 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmRenderSystem.h"
  9. #include "CmAsyncOp.h"
  10. #if CM_DEBUG_MODE
  11. #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread();
  12. #else
  13. #define THROW_IF_NOT_RENDER_THREAD
  14. #endif
  15. namespace CamelotEngine
  16. {
  17. Mesh::Mesh()
  18. :mVertexData(nullptr), mIndexData(nullptr)
  19. {
  20. }
  21. Mesh::~Mesh()
  22. {
  23. THROW_IF_NOT_RENDER_THREAD;
  24. if(mVertexData)
  25. delete mVertexData;
  26. if(mIndexData)
  27. delete mIndexData;
  28. }
  29. void Mesh::setMeshData(MeshDataPtr meshData)
  30. {
  31. RenderSystem::instancePtr()->queueCommand(boost::bind(&Mesh::setMeshData_internal, this, meshData));
  32. }
  33. void Mesh::setMeshData_internal(MeshDataPtr meshData)
  34. {
  35. THROW_IF_NOT_RENDER_THREAD;
  36. if(meshData == nullptr)
  37. {
  38. CM_EXCEPT(InternalErrorException, "Cannot load mesh. Mesh data is null.");
  39. }
  40. // Submeshes
  41. for(UINT32 i = 0; i < meshData->subMeshes.size(); i++)
  42. mSubMeshes.push_back(SubMesh(meshData->subMeshes[i].indexOffset, meshData->subMeshes[i].indexCount));
  43. // Indices
  44. mIndexData = new IndexData();
  45. mIndexData->indexCount = meshData->indexCount;
  46. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  47. HardwareIndexBuffer::IT_32BIT,
  48. mIndexData->indexCount,
  49. GBU_STATIC);
  50. UINT32* idxData = static_cast<UINT32*>(mIndexData->indexBuffer->lock(GBL_READ_WRITE));
  51. for(UINT32 i = 0; i < mIndexData->indexCount; i++)
  52. {
  53. idxData[i] = (UINT32)meshData->index[i];
  54. }
  55. mIndexData->indexBuffer->unlock();
  56. // Vertices
  57. mVertexData = new VertexData();
  58. mVertexData->vertexStart = 0;
  59. mVertexData->vertexCount = meshData->vertexCount;
  60. mVertexData->vertexDeclaration = meshData->declaration->clone();
  61. for(auto iter = meshData->vertexBuffers.begin(); iter != meshData->vertexBuffers.end(); ++iter)
  62. {
  63. int streamIdx = iter->first;
  64. HardwareVertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  65. mVertexData->vertexDeclaration->getVertexSize(streamIdx),
  66. mVertexData->vertexCount,
  67. GBU_STATIC);
  68. mVertexData->vertexBufferBinding->setBinding(streamIdx, vertexBuffer);
  69. UINT32 vertexSize = vertexBuffer->getVertexSize();
  70. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_WRITE));
  71. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  72. for(UINT32 j = 0; j < numElements; j++)
  73. {
  74. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  75. VertexElementSemantic semantic = element->getSemantic();
  76. UINT32 offset = element->getOffset();
  77. UINT32 elemSize = element->getSize();
  78. std::shared_ptr<MeshData::VertexData> vertexData = meshData->vertexBuffers[streamIdx];
  79. UINT8* source = nullptr;
  80. switch(semantic)
  81. {
  82. case VES_POSITION:
  83. if(vertexData->vertex)
  84. source = (UINT8*)vertexData->vertex;
  85. break;
  86. case VES_COLOR:
  87. if(vertexData->color)
  88. source = (UINT8*)vertexData->color;
  89. break;
  90. case VES_NORMAL:
  91. if(vertexData->normal)
  92. source = (UINT8*)vertexData->normal;
  93. break;
  94. case VES_TANGENT:
  95. if(vertexData->tangent)
  96. source = (UINT8*)vertexData->tangent;
  97. break;
  98. case VES_BITANGENT:
  99. if(vertexData->bitangent)
  100. source = (UINT8*)vertexData->bitangent;
  101. break;
  102. case VES_TEXCOORD:
  103. if(element->getIndex() == 0)
  104. {
  105. if(vertexData->uv0)
  106. source = (UINT8*)vertexData->uv0;
  107. }
  108. else if(element->getIndex() == 1)
  109. {
  110. if(vertexData->uv1)
  111. source = (UINT8*)vertexData->uv1;
  112. }
  113. break;
  114. default:
  115. break;
  116. }
  117. if(source != nullptr)
  118. {
  119. for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
  120. memcpy(&vertBufferData[k * vertexSize + offset], &source[k * elemSize], elemSize);
  121. }
  122. else
  123. {
  124. LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh doesn't have data for it. Data for the semantic will be zeroed out.");
  125. for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
  126. memset(&vertBufferData[k * vertexSize + offset], 0, elemSize);
  127. }
  128. }
  129. vertexBuffer->unlock();
  130. }
  131. }
  132. MeshDataPtr Mesh::getMeshData()
  133. {
  134. AsyncOp op = RenderSystem::instancePtr()->queueReturnCommand(boost::bind(&Mesh::getMeshData_internal, this, _1), true);
  135. return op.getReturnValue<MeshDataPtr>();
  136. }
  137. void Mesh::getMeshData_internal(AsyncOp& asyncOp)
  138. {
  139. MeshDataPtr meshData(new MeshData());
  140. meshData->declaration = mVertexData->vertexDeclaration->clone();
  141. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  142. {
  143. MeshData::SubMeshData subMesh;
  144. subMesh.indexCount = mSubMeshes[i].indexCount;
  145. subMesh.indexOffset = mSubMeshes[i].indexOffset;
  146. meshData->subMeshes.push_back(subMesh);
  147. }
  148. if(mIndexData)
  149. {
  150. meshData->indexCount = mIndexData->indexCount - mIndexData->indexStart;
  151. meshData->index = new int[meshData->indexCount];
  152. UINT16* idxData = static_cast<UINT16*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  153. for(UINT32 i = 0; i < mIndexData->indexCount; i++)
  154. meshData->index[i] = (UINT32)idxData[i];
  155. mIndexData->indexBuffer->unlock();
  156. }
  157. if(mVertexData)
  158. {
  159. meshData->vertexCount = mVertexData->vertexCount - mVertexData->vertexStart;
  160. UINT16 maxBufferIdx = mVertexData->vertexBufferBinding->getLastBoundIndex();
  161. for(UINT16 i = 0; i < maxBufferIdx; i++)
  162. {
  163. if(!mVertexData->vertexBufferBinding->isBufferBound(i))
  164. continue;
  165. HardwareVertexBufferPtr vertexBuffer = mVertexData->vertexBufferBinding->getBuffer(i);
  166. UINT32 vertexSize = vertexBuffer->getVertexSize();
  167. UINT8* vertDataIter = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  168. std::shared_ptr<MeshData::VertexData> vertexData(new MeshData::VertexData(meshData->vertexCount, i));
  169. meshData->vertexBuffers[i] = vertexData;
  170. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  171. for(UINT32 j = 0; j < numElements; j++)
  172. {
  173. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  174. VertexElementSemantic semantic = element->getSemantic();
  175. UINT32 offset = element->getOffset();
  176. UINT32 elemSize = element->getSize();
  177. UINT8* dest = nullptr;
  178. switch(semantic)
  179. {
  180. case VES_POSITION:
  181. vertexData->vertex = new Vector3[meshData->vertexCount];
  182. dest = (UINT8*)vertexData->vertex;
  183. break;
  184. case VES_COLOR:
  185. vertexData->color = new Color[meshData->vertexCount];
  186. dest = (UINT8*)vertexData->color;
  187. break;
  188. case VES_NORMAL:
  189. vertexData->normal = new Vector3[meshData->vertexCount];
  190. dest = (UINT8*)vertexData->normal;
  191. break;
  192. case VES_TANGENT:
  193. vertexData->tangent = new Vector3[meshData->vertexCount];
  194. dest = (UINT8*)vertexData->tangent;
  195. break;
  196. case VES_BITANGENT:
  197. vertexData->bitangent = new Vector3[meshData->vertexCount];
  198. dest = (UINT8*)vertexData->bitangent;
  199. break;
  200. case VES_TEXCOORD:
  201. if(element->getIndex() == 0)
  202. {
  203. vertexData->uv0 = new Vector2[meshData->vertexCount];
  204. dest = (UINT8*)vertexData->uv0;
  205. }
  206. else if(element->getIndex() == 1)
  207. {
  208. vertexData->uv1 = new Vector2[meshData->vertexCount];
  209. dest = (UINT8*)vertexData->uv1;
  210. }
  211. break;
  212. default:
  213. LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh data can't store it.");
  214. break;
  215. }
  216. if(dest != nullptr)
  217. {
  218. for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
  219. memcpy(&dest[k * elemSize], &vertDataIter[k * vertexSize + offset], elemSize);
  220. }
  221. }
  222. vertexBuffer->unlock();
  223. }
  224. }
  225. asyncOp.completeOperation(meshData);
  226. }
  227. RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
  228. {
  229. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  230. {
  231. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  232. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString(mSubMeshes.size()));
  233. }
  234. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
  235. RenderOperation ro;
  236. ro.indexData = mIndexData;
  237. ro.vertexData = mVertexData;
  238. ro.useIndexes = true;
  239. ro.operationType = RenderOperation::OT_TRIANGLE_LIST;
  240. return ro;
  241. }
  242. void Mesh::initialize()
  243. {
  244. RenderSystem::instancePtr()->queueCommand(boost::bind(&Mesh::initialize_internal, this));
  245. }
  246. void Mesh::initialize_internal()
  247. {
  248. THROW_IF_NOT_RENDER_THREAD;
  249. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  250. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  251. // Consider changing it if there are performance issues.
  252. setMeshData_internal(getNullMeshData());
  253. Resource::initialize_internal();
  254. }
  255. void Mesh::throwIfNotRenderThread() const
  256. {
  257. if(CM_THREAD_CURRENT_ID != RenderSystem::instancePtr()->getRenderThreadId())
  258. CM_EXCEPT(InternalErrorException, "Calling an internal texture method from a non-render thread!");
  259. }
  260. /************************************************************************/
  261. /* SERIALIZATION */
  262. /************************************************************************/
  263. RTTITypeBase* Mesh::getRTTIStatic()
  264. {
  265. return MeshRTTI::instance();
  266. }
  267. RTTITypeBase* Mesh::getRTTI() const
  268. {
  269. return Mesh::getRTTIStatic();
  270. }
  271. /************************************************************************/
  272. /* STATICS */
  273. /************************************************************************/
  274. MeshPtr Mesh::create()
  275. {
  276. MeshPtr mesh = MeshPtr(new Mesh());
  277. mesh->initialize();
  278. return mesh;
  279. }
  280. MeshPtr Mesh::createEmpty()
  281. {
  282. MeshPtr mesh = MeshPtr(new Mesh());
  283. return mesh;
  284. }
  285. MeshDataPtr Mesh::getNullMeshData()
  286. {
  287. static MeshDataPtr NULL_MESH_DATA = nullptr;
  288. if(NULL_MESH_DATA == nullptr)
  289. {
  290. NULL_MESH_DATA = MeshDataPtr(new MeshData());
  291. NULL_MESH_DATA->indexCount = 3;
  292. NULL_MESH_DATA->vertexCount = 1;
  293. NULL_MESH_DATA->index = new int[3];
  294. NULL_MESH_DATA->index[0] = 0;
  295. NULL_MESH_DATA->index[1] = 0;
  296. NULL_MESH_DATA->index[2] = 0;
  297. std::shared_ptr<MeshData::VertexData> vertexData = std::shared_ptr<MeshData::VertexData>(new MeshData::VertexData(1));
  298. NULL_MESH_DATA->vertexBuffers.insert(std::make_pair(0, vertexData));
  299. vertexData->vertex = new Vector3[1];
  300. vertexData->vertex[0] = Vector3(0, 0, 0);
  301. NULL_MESH_DATA->declaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
  302. MeshData::SubMeshData subMesh;
  303. subMesh.indexOffset = 0;
  304. subMesh.indexCount = 3;
  305. NULL_MESH_DATA->subMeshes.push_back(subMesh);
  306. }
  307. return NULL_MESH_DATA;
  308. }
  309. }
  310. #undef THROW_IF_NOT_RENDER_THREAD