BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization %!s(int64=9) %!d(string=hai) anos
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsAnimation.h 9a6ee5a831 Root motion import implemented %!s(int64=9) %!d(string=hai) anos
BsAnimationClip.h 9a6ee5a831 Root motion import implemented %!s(int64=9) %!d(string=hai) anos
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
BsAnimationCurve.h 362e8f530a Updated docs %!s(int64=9) %!d(string=hai) anos
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves %!s(int64=9) %!d(string=hai) anos
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread %!s(int64=9) %!d(string=hai) anos
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import %!s(int64=9) %!d(string=hai) anos
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components %!s(int64=9) %!d(string=hai) anos
BsAudioClip.h a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) %!s(int64=9) %!d(string=hai) anos
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsAudioListener.h 7756e2673d Updated documentation for Audio API %!s(int64=9) %!d(string=hai) anos
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown %!s(int64=9) %!d(string=hai) anos
BsAudioSource.h fa03beab16 Hot reload of audio clips %!s(int64=9) %!d(string=hai) anos
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD %!s(int64=9) %!d(string=hai) anos
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std %!s(int64=9) %!d(string=hai) anos
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource %!s(int64=9) %!d(string=hai) anos
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources %!s(int64=9) %!d(string=hai) anos
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=9) %!d(string=hai) anos
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=9) %!d(string=hai) anos
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=9) %!d(string=hai) anos
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization %!s(int64=9) %!d(string=hai) anos
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field %!s(int64=9) %!d(string=hai) anos
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX %!s(int64=9) %!d(string=hai) anos
BsCommandBuffer.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization %!s(int64=9) %!d(string=hai) anos
BsCommandBufferManager.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization %!s(int64=9) %!d(string=hai) anos
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsCommonTypes.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component %!s(int64=9) %!d(string=hai) anos
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization %!s(int64=9) %!d(string=hai) anos
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown %!s(int64=9) %!d(string=hai) anos
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements %!s(int64=9) %!d(string=hai) anos
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory %!s(int64=9) %!d(string=hai) anos
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization %!s(int64=9) %!d(string=hai) anos
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) %!s(int64=9) %!d(string=hai) anos
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsCoreThread.h e7f45a5e0e Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows %!s(int64=9) %!d(string=hai) anos
BsCurveCache.h e7f45a5e0e Animation playback (WIP) %!s(int64=9) %!d(string=hai) anos
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std %!s(int64=9) %!d(string=hai) anos
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=9) %!d(string=hai) anos
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsFJoint.h 916f246010 Joint fixes: %!s(int64=9) %!d(string=hai) anos
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=9) %!d(string=hai) anos
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers %!s(int64=9) %!d(string=hai) anos
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization %!s(int64=9) %!d(string=hai) anos
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated %!s(int64=9) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support %!s(int64=9) %!d(string=hai) anos
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better %!s(int64=9) %!d(string=hai) anos
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP %!s(int64=9) %!d(string=hai) anos
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design %!s(int64=9) %!d(string=hai) anos
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap %!s(int64=9) %!d(string=hai) anos
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms %!s(int64=9) %!d(string=hai) anos
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms %!s(int64=9) %!d(string=hai) anos
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers %!s(int64=9) %!d(string=hai) anos
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods %!s(int64=9) %!d(string=hai) anos
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=9) %!d(string=hai) anos
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) %!s(int64=9) %!d(string=hai) anos
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active %!s(int64=9) %!d(string=hai) anos
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues %!s(int64=9) %!d(string=hai) anos
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsMaterial.h 362e8f530a Updated docs %!s(int64=9) %!d(string=hai) anos
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified %!s(int64=9) %!d(string=hai) anos
BsMaterialParams.h 362e8f530a Updated docs %!s(int64=9) %!d(string=hai) anos
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor %!s(int64=9) %!d(string=hai) anos
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor %!s(int64=9) %!d(string=hai) anos
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsMeshCollider.h fa03beab16 Hot reload of audio clips %!s(int64=9) %!d(string=hai) anos
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming %!s(int64=9) %!d(string=hai) anos
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
BsMeshManager.h 92aca46056 Added morph shapes to Mesh %!s(int64=9) %!d(string=hai) anos
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh %!s(int64=9) %!d(string=hai) anos
BsMeshUtility.h a69052d9c5 Morph shape evaluation %!s(int64=9) %!d(string=hai) anos
BsMorphShapes.h b89005a830 Added morph shape curve evaluation %!s(int64=9) %!d(string=hai) anos
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation %!s(int64=9) %!d(string=hai) anos
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design %!s(int64=9) %!d(string=hai) anos
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. %!s(int64=9) %!d(string=hai) anos
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsPhysics.h f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming %!s(int64=9) %!d(string=hai) anos
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: %!s(int64=9) %!d(string=hai) anos
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: %!s(int64=9) %!d(string=hai) anos
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: %!s(int64=9) %!d(string=hai) anos
BsProfilerCPU.h c168935089 Timers now use std::chrono %!s(int64=9) %!d(string=hai) anos
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) %!s(int64=9) %!d(string=hai) anos
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std %!s(int64=9) %!d(string=hai) anos
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements %!s(int64=9) %!d(string=hai) anos
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: %!s(int64=9) %!d(string=hai) anos
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class %!s(int64=9) %!d(string=hai) anos
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsRenderStateManager.h 9d9a222d00 Vulkan startup %!s(int64=9) %!d(string=hai) anos
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) %!s(int64=9) %!d(string=hai) anos
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods %!s(int64=9) %!d(string=hai) anos
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsRendererMeshData.h a69052d9c5 Morph shape evaluation %!s(int64=9) %!d(string=hai) anos
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it %!s(int64=9) %!d(string=hai) anos
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers %!s(int64=9) %!d(string=hai) anos
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative %!s(int64=9) %!d(string=hai) anos
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it %!s(int64=9) %!d(string=hai) anos
BsResources.h 584feaa51c Added play on start for audio sources %!s(int64=9) %!d(string=hai) anos
BsRigidbody.h f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsSamplerState.h 58d28d8ffb Fix missing include %!s(int64=9) %!d(string=hai) anos
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) %!s(int64=9) %!d(string=hai) anos
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization %!s(int64=9) %!d(string=hai) anos
BsShader.h 12cb86711c Updating docs to reflect the render API changes %!s(int64=9) %!d(string=hai) anos
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline %!s(int64=9) %!d(string=hai) anos
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions %!s(int64=9) %!d(string=hai) anos
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers %!s(int64=9) %!d(string=hai) anos
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms %!s(int64=9) %!d(string=hai) anos
BsSkeletonMask.h 6164237881 Added bone filtering to animation %!s(int64=9) %!d(string=hai) anos
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers %!s(int64=9) %!d(string=hai) anos
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization %!s(int64=9) %!d(string=hai) anos
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings %!s(int64=9) %!d(string=hai) anos
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques %!s(int64=9) %!d(string=hai) anos
BsTechniqueRTTI.h e4637da406 Added tags to material techniques %!s(int64=9) %!d(string=hai) anos
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods %!s(int64=9) %!d(string=hai) anos
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater %!s(int64=9) %!d(string=hai) anos
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future %!s(int64=9) %!d(string=hai) anos
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation %!s(int64=9) %!d(string=hai) anos
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsVertexDataDesc.h eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager %!s(int64=9) %!d(string=hai) anos
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) %!s(int64=9) %!d(string=hai) anos
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks %!s(int64=9) %!d(string=hai) anos