BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects 8 vuotta sitten
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ClearHandleAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
DockDropOverlay.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
GizmoPicking.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
GizmoPickingAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
IconGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
LineGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
LineHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingAlphaCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingAlphaCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingAlphaCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
PickingCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
SceneGrid.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
Selection.bsl.asset f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects 8 vuotta sitten
SolidGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
SolidHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
TextGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten
WireGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 vuotta sitten