BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsAnimationCurve.h 362e8f530a Updated docs 9 anni fa
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 anni fa
BsAnimationManager.h d1a3aea867 Fix typo in code 9 anni fa
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 anni fa
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anni fa
BsAudioClip.h a774a03552 AnimationClip foundation 9 anni fa
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 anni fa
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 anni fa
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 anni fa
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 anni fa
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anni fa
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anni fa
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 anni fa
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 anni fa
BsCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anni fa
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 anni fa
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 anni fa
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anni fa
BsCorePrerequisites.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 anni fa
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 anni fa
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsFJoint.h 916f246010 Joint fixes: 9 anni fa
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsGpuBuffer.h e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 9 anni fa
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 anni fa
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anni fa
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anni fa
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 anni fa
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anni fa
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 anni fa
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 anni fa
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsHardwareBuffer.h 6e60730055 More work on Vulkan buffers 9 anni fa
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 anni fa
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anni fa
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsMaterial.h 362e8f530a Updated docs 9 anni fa
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsMaterialParams.h 362e8f530a Updated docs 9 anni fa
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 anni fa
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anni fa
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 anni fa
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 anni fa
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anni fa
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysics.h e75714d01c Add some missing includes 9 anni fa
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 anni fa
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 anni fa
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 anni fa
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 anni fa
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 anni fa
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anni fa
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 anni fa
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 anni fa
BsSamplerState.h e75714d01c Add some missing includes 9 anni fa
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anni fa
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 anni fa
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 anni fa
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 anni fa
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 anni fa
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anni fa
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 anni fa
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 anni fa
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 anni fa
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 anni fa
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 anni fa
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsTexture.h 99d14364e5 More work on Vulkan: 9 anni fa
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 anni fa
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsVertexDataDesc.h eb5d33c976 Post processing: 9 anni fa
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 anni fa
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa