BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 jaren geleden
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 jaren geleden
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 jaren geleden
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsAnimationCurve.h 362e8f530a Updated docs 9 jaren geleden
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 jaren geleden
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 jaren geleden
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 jaren geleden
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 jaren geleden
BsAudioClip.h a774a03552 AnimationClip foundation 9 jaren geleden
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 jaren geleden
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 jaren geleden
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 jaren geleden
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 jaren geleden
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 jaren geleden
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 jaren geleden
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 jaren geleden
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 jaren geleden
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 jaren geleden
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 jaren geleden
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 jaren geleden
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 jaren geleden
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 jaren geleden
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 jaren geleden
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 jaren geleden
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 jaren geleden
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 jaren geleden
BsCommandBuffer.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 jaren geleden
BsCommandBufferManager.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 jaren geleden
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsCommonTypes.h f2cf9d3387 WIP Vulkan buffers 9 jaren geleden
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 jaren geleden
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 jaren geleden
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 jaren geleden
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 jaren geleden
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 jaren geleden
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 jaren geleden
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 jaren geleden
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 jaren geleden
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 jaren geleden
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 jaren geleden
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 jaren geleden
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsFJoint.h 916f246010 Joint fixes: 9 jaren geleden
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 jaren geleden
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 jaren geleden
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 jaren geleden
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 jaren geleden
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 jaren geleden
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 jaren geleden
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 jaren geleden
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 jaren geleden
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 jaren geleden
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 jaren geleden
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 jaren geleden
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 jaren geleden
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 jaren geleden
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 jaren geleden
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 jaren geleden
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 jaren geleden
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 jaren geleden
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 jaren geleden
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsMaterial.h 362e8f530a Updated docs 9 jaren geleden
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 jaren geleden
BsMaterialParams.h 362e8f530a Updated docs 9 jaren geleden
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 jaren geleden
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 jaren geleden
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 jaren geleden
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 jaren geleden
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 jaren geleden
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 jaren geleden
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 jaren geleden
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 jaren geleden
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 jaren geleden
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 jaren geleden
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 jaren geleden
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 jaren geleden
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 jaren geleden
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 jaren geleden
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 jaren geleden
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 jaren geleden
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 jaren geleden
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 jaren geleden
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 jaren geleden
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 jaren geleden
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 jaren geleden
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 jaren geleden
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 jaren geleden
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 jaren geleden
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 jaren geleden
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 jaren geleden
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 jaren geleden
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 jaren geleden
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 jaren geleden
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 jaren geleden
BsResources.h 584feaa51c Added play on start for audio sources 9 jaren geleden
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 jaren geleden
BsSamplerState.h 58d28d8ffb Fix missing include 9 jaren geleden
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 jaren geleden
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 jaren geleden
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 jaren geleden
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 jaren geleden
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 jaren geleden
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 jaren geleden
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 jaren geleden
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 jaren geleden
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 jaren geleden
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 jaren geleden
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 jaren geleden
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 jaren geleden
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 jaren geleden
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 jaren geleden
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 jaren geleden
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 jaren geleden
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 jaren geleden
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 jaren geleden
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 jaren geleden
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 jaren geleden
BsVertexDataDesc.h eb5d33c976 Post processing: 9 jaren geleden
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 jaren geleden
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 jaren geleden
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 jaren geleden
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 jaren geleden
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden