- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmRenderStateManager.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11RenderStateManager : public RenderStateManager
- {
- protected:
- virtual SamplerStatePtr createSamplerStateImpl() const;
- virtual BlendStatePtr createBlendStateImpl() const;
- virtual RasterizerStatePtr createRasterizerStateImpl() const;
- virtual DepthStencilStatePtr createDepthStencilStateImpl() const;
- };
- }
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