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CmD3D11BlendState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11DepthStencilState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11Device.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11Driver.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11DriverList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |
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CmD3D11GpuBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11GpuBufferView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11GpuParamBlockBuffer.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 rokov pred |
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CmD3D11GpuProgram.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11GpuProgramManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11HLSLParamParser.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11HLSLProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |
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CmD3D11HLSLProgramFactory.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |
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CmD3D11HLSLProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11HardwareBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11HardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 rokov pred |
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CmD3D11IndexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11InputLayoutManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |
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CmD3D11Mappings.h
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 rokov pred |
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CmD3D11MultiRenderTexture.h
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1e0c79d624
Made getCustomAttribute const
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12 rokov pred |
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CmD3D11Prerequisites.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |
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CmD3D11RasterizerState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11RenderStateManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11RenderSystem.h
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aa46b8b57a
Overhauled OpenGL context handling
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12 rokov pred |
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CmD3D11RenderSystemFactory.h
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ea7362503f
Added wide strings
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12 rokov pred |
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CmD3D11RenderTexture.h
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1e0c79d624
Made getCustomAttribute const
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12 rokov pred |
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CmD3D11RenderWindow.h
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dba0b8bb86
Ability to move the editor window
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12 rokov pred |
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CmD3D11RenderWindowManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11SamplerState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11Texture.h
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b0b6182dab
Working OS cursor in DX11
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12 rokov pred |
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CmD3D11TextureManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11TextureView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11VertexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11VideoMode.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 rokov pred |
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CmD3D11VideoModeList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 rokov pred |