| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmRenderWindow.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11RenderWindow : public RenderWindow
- {
- public:
- ~D3D11RenderWindow();
- /**
- * @copydoc RenderWindow::reposition
- */
- void reposition(INT32 left, INT32 top);
- /**
- * @copydoc RenderWindow::resize
- */
- void resize(UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::setHidden
- */
- void setHidden(bool hidden);
- /**
- * @copydoc RenderWindow::setActive
- */
- void setActive(bool state);
- /**
- * @copydoc RenderWindow::setFullscreen
- */
- void setFullscreen(bool fullScreen, UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::copyContentsToMemory
- */
- void copyContentsToMemory(const PixelData &dst, FrameBuffer buffer);
- /**
- * @copydoc RenderWindow::swapBuffers
- */
- void swapBuffers();
- /**
- * @copydoc RenderWindow::isClosed
- */
- bool isClosed() const { return mClosed; }
- /**
- * @copydoc RenderWindow::isHidden
- */
- bool isHidden() const { return mHidden; }
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- Int2 screenToWindowPos(const Int2& screenPos) const;
- /**
- * @copydoc RenderWindow::windowToScreenPos
- */
- Int2 windowToScreenPos(const Int2& windowPos) const;
- /**
- * @copydoc RenderWindow::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const;
- /**
- * @copydoc RenderWindow::requiresTextureFlipping
- */
- bool requiresTextureFlipping() const { return false; }
- void startResize(WindowResizeDirection direction);
- void endResize();
- void startMove();
- void endMove();
- /**
- * @copydoc RenderWindow::reposition
- */
- void _windowMovedOrResized();
- DXGI_SWAP_CHAIN_DESC* _getPresentationParameters(void) { return &mSwapChainDesc; }
- HWND _getWindowHandle() const { return mHWnd; }
- protected:
- friend class D3D11RenderWindowManager;
- D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, D3D11Device& device, IDXGIFactory* DXGIFactory);
- void createSizeDependedD3DResources();
- void destroySizeDependedD3DResources();
- IDXGIDevice* queryDxgiDevice();
- bool checkMultiSampleQuality(UINT32 SampleCount, UINT32 *outQuality, DXGI_FORMAT format);
- void createSwapChain();
- void resizeSwapChainBuffers(unsigned width, unsigned height);
- bool getSwitchingFullscreen() const { return mSwitchingFullscreen; }
- void finishSwitchingFullscreen();
-
- /**
- * @copydoc RenderWindow::initialize_internal().
- */
- void initialize_internal();
- /**
- * @copydoc RenderWindow::destroy_internal().
- */
- void destroy_internal();
- protected:
- D3D11Device& mDevice; // D3D11 driver
- IDXGIFactory* mDXGIFactory;
- bool mIsExternal;
- bool mSizing;
- bool mClosed;
- bool mHidden;
- // -------------------------------------------------------
- // DirectX-specific
- // -------------------------------------------------------
- DXGI_SAMPLE_DESC mFSAAType;
- UINT mDisplayFrequency;
- bool mVSync;
- unsigned int mVSyncInterval;
- // Window size depended resources - must be released before swapchain resize and recreated later
- ID3D11Texture2D* mBackBuffer;
- ID3D11RenderTargetView* mRenderTargetView;
- TextureViewPtr mDepthStencilView;
- TexturePtr mDepthStencilBuffer;
- IDXGISwapChain* mSwapChain;
- DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
- HWND mHWnd; // Win32 window handle
- bool mSwitchingFullscreen; // Are we switching from fullscreen to windowed or vice versa
- };
- }
|