BearishSun f52fa5793e Feature: Added settings for controlling scene view icons před 6 roky
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AnimationSplitInfo.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
AnimationWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
AudioClipImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
BuiltinEditorResources.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method před 6 roky
CharRange.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
CollisionMeshType.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
CubemapSourceType.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
CurveDrawInfo.generated.cs 24244511de Build: Updated 'bsf' version před 6 roky
CurveDrawOption.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
EditorIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
EditorSprites.generated.cs 3b9d13dbab Feature: Multiple enhancements to project library and reimport GUI před 6 roky
EditorToggleIcon.generated.cs c80e1e3905 Feature: Material inspector now accepts sprite textures, color gradients and animation curves před 6 roky
FontImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
FontRenderMode.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
GUIColorDistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIColorGradient.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIColorGradientField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUICurves.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUICurvesField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIFloatDistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIGraphTicks.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
GUITextureFieldType.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
GUITickStepType.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method před 6 roky
GUITimeline.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method před 6 roky
GUIVector2DistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIVector2Field.generated.cs cccd150961 WIP: UndoRedo refactor před 6 roky
GUIVector3DistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
GUIVector3Field.generated.cs cccd150961 WIP: UndoRedo refactor před 6 roky
GUIVector4Field.generated.cs cccd150961 WIP: UndoRedo refactor před 6 roky
GizmoDrawSettings.generated.cs f52fa5793e Feature: Added settings for controlling scene view icons před 6 roky
ImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
ImportedAnimationEvents.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
InspectorWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
LibraryWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
LogMessageIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
MeshImportOptions.editor.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method před 6 roky
PlayInEditor.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
PlayInEditorState.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication před 6 roky
ProjectLibraryIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
ProjectResourceIcons.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
SceneObjectDiffFlags.generated.cs e1d84de9d6 WIP: UndoRedo refactor před 6 roky
SceneTreeViewElement.generated.cs ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view před 6 roky
SceneTreeViewState.generated.cs ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view před 6 roky
SceneViewIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
SceneWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
ScriptCodeImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
SerializedSceneObject.generated.cs 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later před 6 roky
ShaderImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
ShadingLanguageFlag.editor.generated.cs 3025aacd2a Build: Updated 'bsf' version před 6 roky
TextureImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
ToolbarIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace před 6 roky
info.xml f52fa5793e Feature: Added settings for controlling scene view icons před 6 roky