BearishSun ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion 8 anni fa
..
Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 anni fa
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 anni fa
DeferredIBLFinalize.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
DeferredIBLProbe.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
DeferredIBLSetup.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
DeferredIBLSky.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 anni fa
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 anni fa
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 anni fa
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 anni fa
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 anni fa
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 anni fa
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 anni fa
LightGridLLCreation.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 anni fa
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 anni fa
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 anni fa
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 anni fa
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 anni fa
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 anni fa
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 anni fa
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 anni fa
TiledDeferredImageBasedLighting.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa
TiledDeferredLighting.bsl.asset ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion 8 anni fa
Transparent.bsl.asset 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 anni fa