Marko Pintera 66abaee367 Build: Fixing Linux build and updating dependencies %!s(int64=8) %!d(string=hai) anos
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BsGpuParamsSet.cpp af46409c10 Feature: Linux is now a fully supported platform %!s(int64=8) %!d(string=hai) anos
BsGpuParamsSet.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterial.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsMaterial.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsMaterialManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterialManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterialParam.cpp 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
BsMaterialParam.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsMaterialParams.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsMaterialParams.h 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsPass.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsPass.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsShader.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
BsShader.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsShaderInclude.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderInclude.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderVariation.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsShaderVariation.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsTechnique.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsTechnique.h 66abaee367 Build: Fixing Linux build and updating dependencies %!s(int64=8) %!d(string=hai) anos