BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
Default.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
Diffuse.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
IrradianceAccumulateCubeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
IrradianceAccumulateSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
IrradianceComputeSHFrag.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
LightGridLLCreation.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
ShadowDepthCube.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
ShadowDepthDirectional.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
ShadowDepthNormal.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve
ShadowProject.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
ShadowProjectOmni.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 éve
TiledDeferredImageBasedLighting.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
TiledDeferredLighting.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 éve
Transparent.bsl.asset e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 éve