BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting пре 8 година
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsImageBasedLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsImageBasedLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsObjectRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
BsRenderCompositor.cpp f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting пре 8 година
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities пре 8 година
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet пре 8 година
BsRendererScene.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor пре 8 година
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsRendererView.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsRendererView.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsShadowRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsShadowRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsStandardDeferredLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
BsStandardDeferredLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година