BearishSun 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
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BsFPhysXCollider.cpp 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components 10 years ago
BsFPhysXJoint.cpp 916f246010 Joint fixes: 9 years ago
BsPhysX.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsPhysXBoxCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 10 years ago
BsPhysXCapsuleCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 10 years ago
BsPhysXCharacterController.cpp eb8034e70d Fixing character controller 10 years ago
BsPhysXD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsPhysXDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsPhysXFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsPhysXHingeJoint.cpp a335a217a8 More work on joints: 9 years ago
BsPhysXMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPhysXMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPhysXMeshCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 years ago
BsPhysXPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPhysXPlugin.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPhysXRigidbody.cpp d35fec301d Moving kinematic rigidbodies now works 10 years ago
BsPhysXSliderJoint.cpp a335a217a8 More work on joints: 9 years ago
BsPhysXSphereCollider.cpp f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies 10 years ago
BsPhysXSphericalJoint.cpp a335a217a8 More work on joints: 9 years ago