Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
..
CmD3D11BlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11DepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11Device.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmD3D11EventQuery.h 7214304ace Added Timer queries 12 年之前
CmD3D11GpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmD3D11GpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11GpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmD3D11GpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmD3D11HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmD3D11HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11HardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmD3D11HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmD3D11IndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmD3D11InputLayoutManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmD3D11Mappings.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
CmD3D11MultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 年之前
CmD3D11Prerequisites.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmD3D11QueryManager.h 04132bc6d9 Queries WIP 12 年之前
CmD3D11RasterizerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11RenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11RenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年之前
CmD3D11RenderSystemFactory.h ea7362503f Added wide strings 12 年之前
CmD3D11RenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年之前
CmD3D11RenderUtility.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 年之前
CmD3D11RenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前
CmD3D11RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11SamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11Texture.h d8d41821ad Improved performance of static Texture write updates 12 年之前
CmD3D11TextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11TextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11TimerQuery.h 7214304ace Added Timer queries 12 年之前
CmD3D11VertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年之前
CmD3D11VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmD3D11VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前