Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
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GL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling %!s(int64=13) %!d(string=hai) anos
CmGLEventQuery.h 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmGLIndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLPixelBuffer.h d8d41821ad Improved performance of static Texture write updates %!s(int64=12) %!d(string=hai) anos
CmGLPixelFormat.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLQueryManager.h 04132bc6d9 Queries WIP %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystemFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmGLRenderTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGLTexture.h d8d41821ad Improved performance of static Texture write updates %!s(int64=12) %!d(string=hai) anos
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
CmGLTimerQuery.h 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmGLVertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos