BsD3D11HLSLParamParser.cpp 13 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11HLSLParamParser.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsGpuParamDesc.h"
  6. #include "BsException.h"
  7. #include "BsDebug.h"
  8. namespace bs { namespace ct
  9. {
  10. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuProgramType type, GpuParamDesc& desc,
  11. List<VertexElement>* inputParams)
  12. {
  13. const char* commentString = nullptr;
  14. ID3DBlob* pIDisassembly = nullptr;
  15. char* pDisassembly = nullptr;
  16. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  17. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  18. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  19. if (FAILED(hr))
  20. BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  21. ID3D11ShaderReflection* shaderReflection;
  22. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  23. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  24. if (FAILED(hr))
  25. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  26. D3D11_SHADER_DESC shaderDesc;
  27. hr = shaderReflection->GetDesc(&shaderDesc);
  28. if (FAILED(hr))
  29. BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  30. if (inputParams != nullptr)
  31. {
  32. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  33. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  34. {
  35. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  36. if (FAILED(hr))
  37. BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  38. // We don't care about system value semantics
  39. if (StringUtil::startsWith(String(inputParamDesc.SemanticName), "sv_"))
  40. continue;
  41. inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
  42. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
  43. }
  44. }
  45. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  46. {
  47. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  48. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  49. if (FAILED(hr))
  50. BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  51. parseResource(bindingDesc, type, desc);
  52. }
  53. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  54. {
  55. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  56. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  57. parseBuffer(shaderReflectionConstantBuffer, desc);
  58. }
  59. shaderReflection->Release();
  60. }
  61. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuProgramType type,
  62. GpuParamDesc& desc)
  63. {
  64. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  65. {
  66. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  67. {
  68. GpuParamBlockDesc blockDesc;
  69. blockDesc.name = resourceDesc.Name;
  70. blockDesc.slot = resourceDesc.BindPoint + i;
  71. blockDesc.set = mapParameterToSet(type, ParamType::ConstantBuffer);
  72. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  73. if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
  74. blockDesc.isShareable = false;
  75. else
  76. blockDesc.isShareable = true;
  77. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  78. }
  79. else
  80. {
  81. GpuParamObjectDesc memberDesc;
  82. memberDesc.name = resourceDesc.Name;
  83. memberDesc.slot = resourceDesc.BindPoint + i;
  84. memberDesc.type = GPOT_UNKNOWN;
  85. switch(resourceDesc.Type)
  86. {
  87. case D3D_SIT_SAMPLER:
  88. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  89. memberDesc.set = mapParameterToSet(type, ParamType::Sampler);
  90. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  91. break;
  92. case D3D_SIT_TEXTURE:
  93. switch(resourceDesc.Dimension)
  94. {
  95. case D3D_SRV_DIMENSION_TEXTURE1D:
  96. case D3D_SRV_DIMENSION_TEXTURE1DARRAY:
  97. memberDesc.type = GPOT_TEXTURE1D;
  98. break;
  99. case D3D_SRV_DIMENSION_TEXTURE2D:
  100. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  101. memberDesc.type = GPOT_TEXTURE2D;
  102. break;
  103. case D3D_SRV_DIMENSION_TEXTURE3D:
  104. memberDesc.type = GPOT_TEXTURE3D;
  105. break;
  106. case D3D_SRV_DIMENSION_TEXTURECUBE:
  107. case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:
  108. memberDesc.type = GPOT_TEXTURECUBE;
  109. break;
  110. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  111. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  112. memberDesc.type = GPOT_TEXTURE2DMS;
  113. break;
  114. default:
  115. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  116. }
  117. if (memberDesc.type != GPOT_UNKNOWN)
  118. {
  119. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  120. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  121. }
  122. break;
  123. case D3D_SIT_STRUCTURED:
  124. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  125. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  126. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  127. break;
  128. case D3D_SIT_BYTEADDRESS:
  129. memberDesc.type = GPOT_BYTE_BUFFER;
  130. memberDesc.set = mapParameterToSet(type, ParamType::Texture);
  131. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  132. break;
  133. case D3D11_SIT_UAV_RWTYPED:
  134. {
  135. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  136. switch (resourceDesc.Dimension)
  137. {
  138. case D3D_SRV_DIMENSION_TEXTURE1D:
  139. case D3D_SRV_DIMENSION_TEXTURE1DARRAY:
  140. memberDesc.type = GPOT_RWTEXTURE1D;
  141. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  142. break;
  143. case D3D_SRV_DIMENSION_TEXTURE2D:
  144. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  145. memberDesc.type = GPOT_RWTEXTURE2D;
  146. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  147. break;
  148. case D3D_SRV_DIMENSION_TEXTURE3D:
  149. memberDesc.type = GPOT_RWTEXTURE3D;
  150. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  151. break;
  152. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  153. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  154. memberDesc.type = GPOT_RWTEXTURE2DMS;
  155. desc.loadStoreTextures.insert(std::make_pair(memberDesc.name, memberDesc));
  156. break;
  157. case D3D_SRV_DIMENSION_BUFFER:
  158. memberDesc.type = GPOT_RWTYPED_BUFFER;
  159. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  160. break;
  161. default:
  162. LOGWRN("Skipping typed UAV because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  163. }
  164. break;
  165. }
  166. case D3D11_SIT_UAV_RWSTRUCTURED:
  167. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  168. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  169. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  170. break;
  171. case D3D11_SIT_UAV_RWBYTEADDRESS:
  172. memberDesc.type = GPOT_RWBYTE_BUFFER;
  173. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  174. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  175. break;
  176. case D3D_SIT_UAV_APPEND_STRUCTURED:
  177. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  178. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  179. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  180. break;
  181. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  182. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  183. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  184. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  185. break;
  186. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  187. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  188. memberDesc.set = mapParameterToSet(type, ParamType::UAV);
  189. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  190. break;
  191. default:
  192. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  193. }
  194. }
  195. }
  196. }
  197. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection,
  198. GpuParamDesc& desc)
  199. {
  200. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  201. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  202. if (FAILED(hr))
  203. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  204. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  205. {
  206. // Not supported (most likely a constant buffer used internally by DX)
  207. return;
  208. }
  209. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  210. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  211. {
  212. ID3D11ShaderReflectionVariable* varRef = bufferReflection->GetVariableByIndex(j);
  213. D3D11_SHADER_VARIABLE_DESC varDesc;
  214. hr = varRef->GetDesc(&varDesc);
  215. if (FAILED(hr))
  216. BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  217. ID3D11ShaderReflectionType* varRefType = varRef->GetType();
  218. D3D11_SHADER_TYPE_DESC varTypeDesc;
  219. varRefType->GetDesc(&varTypeDesc);
  220. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  221. }
  222. blockDesc.blockSize = constantBufferDesc.Size / 4;
  223. }
  224. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc,
  225. GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  226. {
  227. GpuParamDataDesc memberDesc;
  228. memberDesc.name = varDesc.Name;
  229. memberDesc.paramBlockSlot = paramBlock.slot;
  230. memberDesc.paramBlockSet = paramBlock.set;
  231. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  232. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  233. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  234. // Determine individual element size in the array
  235. if(memberDesc.arraySize > 1)
  236. {
  237. // Find array element size (reported size is total size of array, minus unused register slots)
  238. int totalArraySize = (varDesc.Size / 4);
  239. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  240. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  241. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  242. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  243. }
  244. else
  245. {
  246. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  247. memberDesc.arrayElementStride = memberDesc.elementSize;
  248. }
  249. switch(varTypeDesc.Class)
  250. {
  251. case D3D_SVC_SCALAR:
  252. {
  253. switch(varTypeDesc.Type)
  254. {
  255. case D3D_SVT_BOOL:
  256. memberDesc.type = GPDT_BOOL;
  257. break;
  258. case D3D_SVT_INT:
  259. case D3D_SVT_UINT:
  260. memberDesc.type = GPDT_INT1;
  261. break;
  262. case D3D_SVT_FLOAT:
  263. memberDesc.type = GPDT_FLOAT1;
  264. break;
  265. default:
  266. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  267. }
  268. }
  269. break;
  270. case D3D_SVC_VECTOR:
  271. {
  272. switch(varTypeDesc.Type)
  273. {
  274. case D3D_SVT_INT:
  275. {
  276. switch(varTypeDesc.Columns)
  277. {
  278. case 1:
  279. memberDesc.type = GPDT_INT1;
  280. break;
  281. case 2:
  282. memberDesc.type = GPDT_INT2;
  283. break;
  284. case 3:
  285. memberDesc.type = GPDT_INT3;
  286. break;
  287. case 4:
  288. memberDesc.type = GPDT_INT4;
  289. break;
  290. }
  291. }
  292. break;
  293. case D3D_SVT_FLOAT:
  294. {
  295. switch(varTypeDesc.Columns)
  296. {
  297. case 1:
  298. memberDesc.type = GPDT_FLOAT1;
  299. break;
  300. case 2:
  301. memberDesc.type = GPDT_FLOAT2;
  302. break;
  303. case 3:
  304. memberDesc.type = GPDT_FLOAT3;
  305. break;
  306. case 4:
  307. memberDesc.type = GPDT_FLOAT4;
  308. break;
  309. }
  310. }
  311. break;
  312. }
  313. }
  314. break;
  315. case D3D_SVC_MATRIX_COLUMNS:
  316. case D3D_SVC_MATRIX_ROWS:
  317. switch(varTypeDesc.Rows)
  318. {
  319. case 2:
  320. switch(varTypeDesc.Columns)
  321. {
  322. case 2:
  323. memberDesc.type = GPDT_MATRIX_2X2;
  324. break;
  325. case 3:
  326. memberDesc.type = GPDT_MATRIX_2X3;
  327. break;
  328. case 4:
  329. memberDesc.type = GPDT_MATRIX_2X4;
  330. break;
  331. }
  332. break;
  333. case 3:
  334. switch(varTypeDesc.Columns)
  335. {
  336. case 2:
  337. memberDesc.type = GPDT_MATRIX_3X2;
  338. break;
  339. case 3:
  340. memberDesc.type = GPDT_MATRIX_3X3;
  341. break;
  342. case 4:
  343. memberDesc.type = GPDT_MATRIX_3X4;
  344. break;
  345. }
  346. break;
  347. case 4:
  348. switch(varTypeDesc.Columns)
  349. {
  350. case 2:
  351. memberDesc.type = GPDT_MATRIX_4X2;
  352. break;
  353. case 3:
  354. memberDesc.type = GPDT_MATRIX_4X3;
  355. break;
  356. case 4:
  357. memberDesc.type = GPDT_MATRIX_4X4;
  358. break;
  359. }
  360. break;
  361. }
  362. break;
  363. case D3D_SVC_STRUCT:
  364. memberDesc.type = GPDT_STRUCT;
  365. break;
  366. default:
  367. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  368. }
  369. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  370. }
  371. UINT32 D3D11HLSLParamParser::mapParameterToSet(GpuProgramType progType, ParamType paramType)
  372. {
  373. UINT32 progTypeIdx = (UINT32)progType;
  374. UINT32 paramTypeIdx = (UINT32)paramType;
  375. return progTypeIdx * (UINT32)ParamType::Count + paramTypeIdx;
  376. }
  377. }}