BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
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BsGpuParamsSet.cpp af46409c10 Feature: Linux is now a fully supported platform 8 rokov pred
BsGpuParamsSet.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsMaterial.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsMaterial.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsMaterialManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsMaterialManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsMaterialParam.cpp 441b7dc7dc WIP: Editor polish and cleanup 8 rokov pred
BsMaterialParam.h 266484ff97 WIP: Linux port 8 rokov pred
BsMaterialParams.cpp 266484ff97 WIP: Linux port 8 rokov pred
BsMaterialParams.h 24a1f44cd8 Refactor: Cleaned up custom allocators 8 rokov pred
BsPass.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 rokov pred
BsPass.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 rokov pred
BsShader.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsShader.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsShaderInclude.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsShaderInclude.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsShaderManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsShaderManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 rokov pred
BsShaderVariation.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsShaderVariation.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsTechnique.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred
BsTechnique.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 rokov pred