BearishSun d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands před 9 roky
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BansheeCore 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones před 9 roky
BansheeD3D11RenderAPI c62f5e09fa Fixing crash on shutdown před 9 roky
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth před 9 roky
BansheeEditor d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands před 9 roky
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging před 9 roky
BansheeEngine 9a6ee5a831 Root motion import implemented před 9 roky
BansheeFBXImporter 9a6ee5a831 Root motion import implemented před 9 roky
BansheeFMOD cde0fbf269 Fixing documentation errors před 9 roky
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library před 9 roky
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library před 9 roky
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth před 9 roky
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) před 9 roky
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX před 9 roky
BansheeOpenAudio cde0fbf269 Fixing documentation errors před 9 roky
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default před 9 roky
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader před 9 roky
BansheeUtility 9a8244ddc4 Renaming a folder in project library no longer causes a full reimport of all files in that folder před 9 roky
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work před 9 roky
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization před 9 roky
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work před 9 roky
MBansheeEditor d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands před 9 roky
MBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options před 9 roky
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes před 9 roky
SBansheeEditor f243fadd5e Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded před 9 roky
SBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options před 9 roky
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: před 9 roky