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BansheeCore
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3bfa432c8c
Fixing an crash when number of animation curves doesn't match the number of skeleton bones
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před 9 roky |
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BansheeD3D11RenderAPI
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c62f5e09fa
Fixing crash on shutdown
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před 9 roky |
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BansheeD3D9RenderAPI
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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před 9 roky |
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BansheeEditor
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d7eb0b25c3
Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands
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před 9 roky |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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před 9 roky |
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BansheeEngine
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9a6ee5a831
Root motion import implemented
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před 9 roky |
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BansheeFBXImporter
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9a6ee5a831
Root motion import implemented
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před 9 roky |
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BansheeFMOD
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cde0fbf269
Fixing documentation errors
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před 9 roky |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeGLRenderAPI
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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před 9 roky |
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BansheeMono
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8de834e01c
Animation playback during edit mode for preview purposes (WIP)
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před 9 roky |
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BansheeOISInput
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8e4b67bc9b
Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX
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před 9 roky |
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BansheeOpenAudio
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cde0fbf269
Fixing documentation errors
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před 9 roky |
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BansheePhysX
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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před 9 roky |
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BansheeSL
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621d0f7d33
Properly handle multiple defines in a shader
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před 9 roky |
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BansheeUtility
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9a8244ddc4
Renaming a folder in project library no longer causes a full reimport of all files in that folder
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před 9 roky |
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CMake
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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před 9 roky |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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před 9 roky |
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Game
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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před 9 roky |
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MBansheeEditor
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d7eb0b25c3
Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands
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před 9 roky |
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MBansheeEngine
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ab1fe95dc9
Added root motion property to animation clip and mesh import options
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před 9 roky |
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RenderBeast
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e26feb2393
Properly check for valid vertex descriptor for morph meshes
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před 9 roky |
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SBansheeEditor
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f243fadd5e
Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded
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před 9 roky |
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SBansheeEngine
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ab1fe95dc9
Added root motion property to animation clip and mesh import options
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před 9 roky |
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CMakeLists.txt
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8a65b3de98
Skeletal animation now functional:
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před 9 roky |