BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 年之前
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
DeferredDirectionalLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
IrradianceAccumulateSH.bsl 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 年之前
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
IrradianceComputeSHFrag.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
MSAACoverage.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 年之前
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 年之前
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 年之前
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
PPFXAA.bsl 845452c806 Added FXAA 8 年之前
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 年之前
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 年之前
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 年之前
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年之前
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 年之前
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL 8 年之前
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
TiledDeferredLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 年之前
Transparent.bsl 0d7b4d33c1 Bugfix: Transparent material now uses albedo alpha channel for determining opacity 8 年之前