BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsImageBasedLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsImageBasedLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsObjectRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
BsRenderCompositor.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities hace 8 años
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
BsRendererScene.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor hace 8 años
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsRendererView.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsRendererView.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
BsShadowRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsShadowRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsStandardDeferredLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
BsStandardDeferredLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años