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Build
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91ad0dd3ef
Feature: Support for VectorField resource in the project library
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7 лет назад |
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CodeEditor
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
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EditorWindow
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
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GUI
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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7 лет назад |
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Handles
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c83175eb95
Bugfix: Fix crash on start-up in release mode
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7 лет назад |
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Library
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
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Private
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e71fa93990
Feature: EditorSettings and ProjectSettings can now store arbitrary objects
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7 лет назад |
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Scene
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811196db64
Feature: Added Gizmo drawing for the particle system component
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7 лет назад |
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SceneView
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811196db64
Feature: Added Gizmo drawing for the particle system component
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7 лет назад |
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Settings
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e71fa93990
Feature: EditorSettings and ProjectSettings can now store arbitrary objects
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7 лет назад |
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Testing
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 лет назад |
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UndoRedo
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 лет назад |
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Utility
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91ad0dd3ef
Feature: Support for VectorField resource in the project library
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7 лет назад |
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BsEditorApplication.cpp
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
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BsEditorApplication.h
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
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BsEditorConfig.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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8 лет назад |
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BsEditorPrerequisites.h
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e71fa93990
Feature: EditorSettings and ProjectSettings can now store arbitrary objects
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7 лет назад |
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CMakeLists.txt
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f6dc6ab3ac
Build: Updated 'bsf' to a new version
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7 лет назад |
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CMakeSources.cmake
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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7 лет назад |