BearishSun e78cf10282 Scene grid now renders behind the handles 10 年 前
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Win32 feba0092b2 Work on transparent windows and splash screen 10 年 前
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 年 前
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 年 前
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年 前
BsCoreApplication.h 3209476868 Save project on editor exit 10 年 前
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 年 前
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 年 前
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles 10 年 前
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 年 前
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 年 前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsFontDesc.h 098f8865e1 Font C# interface 10 年 前
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontManager.h 098f8865e1 Font C# interface 10 年 前
BsFontRTTI.h 098f8865e1 Font C# interface 10 年 前
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年 前
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年 前
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年 前
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年 前
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年 前
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 年 前
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 年 前
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer 10 年 前
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHString.h 0ddc6c09b5 Working on new UI 10 年 前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年 前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 年 前
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsImporter.h 9993f27e60 Splash screen functional 10 年 前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsInput.h df620543a7 Documentation 10 年 前
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 年 前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年 前
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 年 前
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 年 前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsMeshData.h 0ddc6c09b5 Working on new UI 10 年 前
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年 前
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 年 前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年 前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 年 前
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年 前
BsPixelData.h 1f31bf9385 Documentation 10 年 前
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelUtil.h 1f31bf9385 Documentation 10 年 前
BsPixelVolume.h 1f31bf9385 Documentation 10 年 前
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年 前
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 年 前
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 年 前
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年 前
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年 前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年 前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年 前
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年 前
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 年 前
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderTarget.h 1f31bf9385 Documentation 10 年 前
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 年 前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 年 前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsRendererUtility.h 6487e23cb7 Finished code for rendering a full-screen quad 10 年 前
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年 前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 年 前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResources.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年 前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 年 前
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 年 前
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 年 前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsStringTable.h 4df779fdd5 Documentation 10 年 前
BsStringTableManager.h 4df779fdd5 Documentation 10 年 前
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 年 前
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 年 前
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 年 前
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年 前
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年 前
BsUUID.h ee9c441334 Proper UUID generation 10 年 前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.h 22aa527617 Validate renderable vertex inputs in the renderer 10 年 前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年 前