Marko Pintera e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 سال پیش
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 سال پیش
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 سال پیش
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 سال پیش
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 سال پیش
BsCoreApplication.cpp 8de37c15f6 Fixed order of updates: 10 سال پیش
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsCoreRenderer.cpp c1d0163465 Minimized allocations when updating TextSprite 10 سال پیش
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 سال پیش
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 سال پیش
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 سال پیش
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 سال پیش
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 سال پیش
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 سال پیش
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 سال پیش
BsGameObjectManager.cpp e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 سال پیش
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 سال پیش
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 سال پیش
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 سال پیش
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 سال پیش
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 سال پیش
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 سال پیش
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 سال پیش
BsMaterial.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 سال پیش
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 سال پیش
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 سال پیش
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 سال پیش
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 سال پیش
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 سال پیش
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 سال پیش
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 سال پیش
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 سال پیش
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 سال پیش
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 سال پیش
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 سال پیش
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 سال پیش
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 سال پیش
BsProfilerCPU.cpp a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 سال پیش
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 سال پیش
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 سال پیش
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 سال پیش
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 سال پیش
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 سال پیش
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 سال پیش
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 سال پیش
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 سال پیش
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 سال پیش
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 سال پیش
BsResource.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 سال پیش
BsResourceHandle.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 سال پیش
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 سال پیش
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 سال پیش
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 سال پیش
BsResources.cpp f85cceb27d Add basic level load/save method 10 سال پیش
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 سال پیش
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 سال پیش
BsSceneObject.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 سال پیش
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 سال پیش
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 سال پیش
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 سال پیش
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 سال پیش
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 سال پیش
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 سال پیش
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 سال پیش
BsUUID.cpp ee9c441334 Proper UUID generation 10 سال پیش
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 سال پیش
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 سال پیش
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 سال پیش
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 سال پیش
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 سال پیش
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely 10 سال پیش