BearishSun 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons vor 10 Jahren
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Win32 4f0d194556 Documentation vor 10 Jahren
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders vor 10 Jahren
BsComponent.h 7466dd0d2f Documentation vor 10 Jahren
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload vor 10 Jahren
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsCorePrerequisites.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties vor 10 Jahren
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback vor 10 Jahren
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: vor 10 Jahren
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.h 098f8865e1 Font C# interface vor 10 Jahren
BsFontDesc.h 098f8865e1 Font C# interface vor 10 Jahren
BsFontImportOptions.h 4f0d194556 Documentation vor 10 Jahren
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsFontManager.h 098f8865e1 Font C# interface vor 10 Jahren
BsFontRTTI.h 098f8865e1 Font C# interface vor 10 Jahren
BsGameObject.h d4f4151761 Documentation vor 10 Jahren
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens vor 10 Jahren
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff vor 10 Jahren
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders vor 10 Jahren
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuParamDesc.h d1881075fa Various fixes to Renderer vor 11 Jahren
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsGpuProgram.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHString.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP vor 11 Jahren
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working vor 10 Jahren
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested vor 11 Jahren
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsInput.h df620543a7 Documentation vor 10 Jahren
BsInputFwd.h df620543a7 Documentation vor 10 Jahren
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around vor 10 Jahren
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMesh.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsMeshBase.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design vor 11 Jahren
BsMeshData.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties vor 10 Jahren
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshManager.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes vor 10 Jahren
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsOSInputHandler.h 24434868e3 More handle fixes vor 11 Jahren
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
BsPixelBuffer.h fc8f2b1eaf More documentation vor 11 Jahren
BsPixelData.h 1f31bf9385 Documentation vor 10 Jahren
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPixelUtil.h 1f31bf9385 Documentation vor 10 Jahren
BsPixelVolume.h 1f31bf9385 Documentation vor 10 Jahren
BsPlatform.h 4f0d194556 Documentation vor 10 Jahren
BsPrefab.h 4f0d194556 Documentation vor 10 Jahren
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) vor 10 Jahren
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
BsPrefabUtility.h 4f0d194556 Documentation vor 10 Jahren
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler vor 10 Jahren
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown vor 11 Jahren
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsRawInputHandler.h a713a99a65 More documentation & input fixes vor 11 Jahren
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed vor 10 Jahren
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderTarget.h 1f31bf9385 Documentation vor 10 Jahren
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderWindow.h 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons vor 10 Jahren
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations vor 10 Jahren
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener vor 11 Jahren
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsResources.h f70ad040e9 Various fixes related to GUI array: vor 10 Jahren
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object vor 10 Jahren
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsSceneObject.h 4f0d194556 Documentation vor 10 Jahren
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform vor 10 Jahren
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.h 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders vor 10 Jahren
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsStringTable.h 4df779fdd5 Documentation vor 10 Jahren
BsStringTableManager.h 4df779fdd5 Documentation vor 10 Jahren
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window vor 10 Jahren
BsSubMesh.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsTextData.h 7a6945b210 Added ScriptCode inspector vor 10 Jahren
BsTexture.h 4df779fdd5 Documentation vor 10 Jahren
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties vor 10 Jahren
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design vor 11 Jahren
BsUUID.h ee9c441334 Proper UUID generation vor 10 Jahren
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer vor 11 Jahren
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations vor 10 Jahren
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren