Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 преди 11 години
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BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front преди 11 години
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects преди 11 години
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsEditorApplication.cpp eb4de059fc Advanced resource loading WIP stage 1 преди 11 години
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsEditorSettings.cpp 17e7648476 Work on handles: преди 11 години
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore преди 11 години
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) преди 11 години
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window преди 11 години
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
BsEditorWidgetManager.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsEditorWindow.cpp 46eb1edb0f WIP Scene window преди 11 години
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow преди 11 години
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit преди 11 години
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields преди 11 години
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields преди 11 години
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation преди 11 години
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation преди 11 години
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly преди 11 години
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader преди 11 години
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader преди 11 години
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) преди 11 години
BsHandleDrawManager.cpp 17e7648476 Work on handles: преди 11 години
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational преди 11 години
BsHandleSlider.cpp 17e7648476 Work on handles: преди 11 години
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) преди 11 години
BsHandleSliderLine.cpp 17e7648476 Work on handles: преди 11 години
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational преди 11 години
BsHandleSliderPlane.cpp 24434868e3 More handle fixes преди 11 години
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window преди 11 години
BsProjectLibrary.cpp eb4de059fc Advanced resource loading WIP stage 1 преди 11 години
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResourceImporter.cpp eb4de059fc Advanced resource loading WIP stage 1 преди 11 години
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes преди 11 години
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window преди 11 години
BsSceneGrid.cpp 46eb1edb0f WIP Scene window преди 11 години
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsSceneViewHandler.cpp 24434868e3 More handle fixes преди 11 години
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object преди 11 години
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window преди 11 години
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow преди 11 години