Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
..
BsManagedComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsManagedComponentRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 лет назад
BsManagedResource.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 лет назад
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsManagedResourceRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 лет назад
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableArrayRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableDictionaryRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableField.h 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 лет назад
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableListRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableObject.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsManagedSerializableObjectRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsRuntimeScriptObjects.h f7b6d5e620 Gizmos WIP (not compiling) 11 лет назад
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsScriptColor.h d5d2171319 Added C# PixelData 11 лет назад
BsScriptComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsScriptCursor.h d5d2171319 Added C# PixelData 11 лет назад
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptEnginePrerequisites.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 лет назад
BsScriptGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 лет назад
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work 11 лет назад
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 лет назад
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 лет назад
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 лет назад
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 лет назад
BsScriptGUIPanel.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsScriptGUIRenderTexture.h e9e4405246 Added C# GUIRenderTexture 11 лет назад
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 лет назад
BsScriptGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 лет назад
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# 11 лет назад
BsScriptGameObjectManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsScriptHString.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsScriptInput.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 лет назад
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsScriptObject.h 9f993f134b Gizmo icon rendering works 11 лет назад
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 лет назад
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 лет назад
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 лет назад
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 лет назад
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 лет назад
BsScriptResource.h 1195be6fb8 WIP ResourceField 11 лет назад
BsScriptResourceManager.h e29349d061 Added C# Texture3D and TextureCube 11 лет назад
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 лет назад
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 лет назад
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 лет назад
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 лет назад
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 лет назад
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 лет назад
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 лет назад
BsScriptTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 лет назад
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 лет назад
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 лет назад
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 лет назад
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 лет назад
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 лет назад
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 лет назад