BsScriptGUIVector4Field.cpp 4.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIVector4Field.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "GUI/BsGUIVector4Field.h"
  10. #include "GUI/BsGUIOptions.h"
  11. #include "GUI/BsGUIContent.h"
  12. #include "Wrappers/BsScriptVector.h"
  13. #include "Generated/BsScriptGUIContent.generated.h"
  14. using namespace std::placeholders;
  15. namespace bs
  16. {
  17. ScriptGUIVector4Field::OnChangedThunkDef ScriptGUIVector4Field::onChangedThunk;
  18. ScriptGUIVector4Field::OnConfirmedThunkDef ScriptGUIVector4Field::onConfirmedThunk;
  19. ScriptGUIVector4Field::ScriptGUIVector4Field(MonoObject* instance, GUIVector4Field* vector4Field)
  20. :TScriptGUIElement(instance, vector4Field)
  21. {
  22. }
  23. void ScriptGUIVector4Field::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIVector4Field::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIVector4Field::internal_getValue);
  27. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIVector4Field::internal_setValue);
  28. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIVector4Field::internal_hasInputFocus);
  29. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIVector4Field::internal_setTint);
  30. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  31. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  32. }
  33. void ScriptGUIVector4Field::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth,
  34. MonoString* style, MonoArray* guiOptions, bool withTitle)
  35. {
  36. GUIOptions options;
  37. ScriptArray scriptArray(guiOptions);
  38. UINT32 arrayLen = scriptArray.size();
  39. for (UINT32 i = 0; i < arrayLen; i++)
  40. options.addOption(scriptArray.get<GUIOption>(i));
  41. String styleName = MonoUtil::monoToString(style);
  42. GUIVector4Field* field = nullptr;
  43. if (withTitle)
  44. {
  45. GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
  46. field = GUIVector4Field::create(nativeContent, titleWidth, options, styleName);
  47. }
  48. else
  49. {
  50. field = GUIVector4Field::create(options, styleName);
  51. }
  52. auto nativeInstance = new (bs_alloc<ScriptGUIVector4Field>()) ScriptGUIVector4Field(instance, field);
  53. field->onValueChanged.connect(std::bind(&ScriptGUIVector4Field::onChanged, nativeInstance, _1));
  54. field->onConfirm.connect(std::bind(&ScriptGUIVector4Field::onConfirmed, nativeInstance));
  55. }
  56. void ScriptGUIVector4Field::internal_getValue(ScriptGUIVector4Field* nativeInstance, Vector4* output)
  57. {
  58. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  59. *output = field->getValue();
  60. }
  61. void ScriptGUIVector4Field::internal_setValue(ScriptGUIVector4Field* nativeInstance, Vector4* value)
  62. {
  63. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  64. return field->setValue(*value);
  65. }
  66. void ScriptGUIVector4Field::internal_hasInputFocus(ScriptGUIVector4Field* nativeInstance, bool* output)
  67. {
  68. GUIVector4Field* field = static_cast<GUIVector4Field*>(nativeInstance->getGUIElement());
  69. *output = field->hasInputFocus();
  70. }
  71. void ScriptGUIVector4Field::internal_setTint(ScriptGUIVector4Field* nativeInstance, Color* color)
  72. {
  73. GUIVector4Field* field = (GUIVector4Field*)nativeInstance->getGUIElement();
  74. field->setTint(*color);
  75. }
  76. void ScriptGUIVector4Field::onChanged(const Vector4& newValue)
  77. {
  78. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), ScriptVector4::box(newValue));
  79. }
  80. void ScriptGUIVector4Field::onConfirmed()
  81. {
  82. MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance());
  83. }
  84. }