BearishSun ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist há 9 anos atrás
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BansheeCore ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist há 9 anos atrás
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) há 9 anos atrás
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log há 9 anos atrás
BansheeEditor 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags há 9 anos atrás
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging há 9 anos atrás
BansheeEngine 86e7a688a6 Renderer can now properly handle multiple material techniques há 9 anos atrás
BansheeFBXImporter 950b5b52d7 Added a flags field to animation curves há 9 anos atrás
BansheeFMOD cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX há 9 anos atrás
BansheeMono ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist há 9 anos atrás
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX há 9 anos atrás
BansheeOpenAudio cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeSL 6f316d48bf Added support for shader technique inheritance há 9 anos atrás
BansheeUtility 44face5b03 Added material params to the core thread Material object, in preparation of refactor há 9 anos atrás
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization há 9 anos atrás
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
MBansheeEditor f36636b63f Updated material inspector so it shows builtin shaders há 9 anos atrás
MBansheeEngine ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist há 9 anos atrás
RenderBeast ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist há 9 anos atrás
SBansheeEditor 17bd614ff6 Added a way to attach animation events to imported animation clips há 9 anos atrás
SBansheeEngine f36636b63f Updated material inspector so it shows builtin shaders há 9 anos atrás
CMakeLists.txt 43cd5643e8 New minimum required version há 9 anos atrás