BearishSun ee0e78d8d9 Updated int and float GUI fields so that getValue() always returns currently input value 9 anos atrás
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BansheeCore e660d4fe4f Offset all animation clips to start at time 0 on import 9 anos atrás
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 anos atrás
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 anos atrás
BansheeEditor ee0e78d8d9 Updated int and float GUI fields so that getValue() always returns currently input value 9 anos atrás
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 anos atrás
BansheeEngine 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BansheeFBXImporter e660d4fe4f Offset all animation clips to start at time 0 on import 9 anos atrás
BansheeFMOD cde0fbf269 Fixing documentation errors 9 anos atrás
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anos atrás
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 anos atrás
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters 9 anos atrás
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 anos atrás
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 anos atrás
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BansheeSL 6f316d48bf Added support for shader technique inheritance 9 anos atrás
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anos atrás
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anos atrás
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anos atrás
MBansheeEditor 693d2e21ca Animation culling WIP 9 anos atrás
MBansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
RenderBeast 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI 9 anos atrás
SBansheeEngine 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 anos atrás