BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
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Animation 2622bb6bd0 Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh 8 anni fa
Audio 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface 8 anni fa
Components b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 anni fa
CoreThread 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 anni fa
Image 00e417e305 Feature: Added a clear() method to Texture 8 anni fa
Importer 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
Input 346ed33e80 Bugfix: Mouse wheel scroll events now properly trigger 8 anni fa
Linux af46409c10 Feature: Linux is now a fully supported platform 8 anni fa
Localization 1e21488060 WIP: Script bindings 8 anni fa
MacOS a77eccf4f6 WIP: macOS port 8 anni fa
Managers 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
Material e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
Mesh 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
Physics 266484ff97 WIP: Linux port 8 anni fa
Platform a77eccf4f6 WIP: macOS port 8 anni fa
Profiling 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
RTTI e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
RenderAPI e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
Renderer 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 anni fa
Resources a77eccf4f6 WIP: macOS port 8 anni fa
Scene b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 anni fa
Text 1e21488060 WIP: Script bindings 8 anni fa
Utility 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
Win32 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 anni fa
BsCoreApplication.cpp 89a714a82a WIP: Linux port 8 anni fa
BsCoreApplication.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsCorePrerequisites.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
CMakeLists.txt d1153f37e4 Bugfix: Fixing broken Linux build after some macOS related changes 8 anni fa
CMakeSources.cmake e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa