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BsGpuResourcePool.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsGpuResourcePool.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsImageBasedLighting.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsImageBasedLighting.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightGrid.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightGrid.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightProbes.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightProbes.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightRendering.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsLightRendering.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsObjectRendering.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsObjectRendering.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsPostProcessing.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsPostProcessing.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsRenderBeast.cpp
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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преди 8 години |
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BsRenderBeast.h
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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преди 8 години |
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BsRenderBeastFactory.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRenderBeastFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRenderBeastIBLUtility.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsRenderBeastIBLUtility.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsRenderBeastOptions.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRenderBeastPlugin.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRenderBeastPrerequisites.h
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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преди 8 години |
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BsRenderCompositor.cpp
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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преди 8 години |
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BsRenderCompositor.h
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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преди 8 години |
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BsRendererObject.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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преди 8 години |
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BsRendererObject.h
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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преди 8 години |
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BsRendererScene.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsRendererScene.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRendererTextures.cpp
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2cd33e4e53
Bugfix: Fixing Light and Renderable component use in the editor
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преди 8 години |
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BsRendererTextures.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsRendererView.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsRendererView.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsSamplerOverrides.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsSamplerOverrides.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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BsShadowRendering.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsShadowRendering.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsStandardDeferredLighting.cpp
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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BsStandardDeferredLighting.h
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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преди 8 години |
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CMakeLists.txt
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |
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CMakeSources.cmake
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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преди 8 години |