2
0
BearishSun ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion 8 жил өмнө
..
Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 жил өмнө
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө
DeferredDirectionalLight.bsl 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 жил өмнө
DeferredIBLFinalize.bsl 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLProbe.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLSetup.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLSky.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 жил өмнө
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
IrradianceComputeSHFrag.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 жил өмнө
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 жил өмнө
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 жил өмнө
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 жил өмнө
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 жил өмнө
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 жил өмнө
PPFXAA.bsl 845452c806 Added FXAA 8 жил өмнө
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 жил өмнө
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 жил өмнө
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 жил өмнө
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 жил өмнө
ShadowDepthCube.bsl 517608073c Feature: Various improvements and fixes for shadow rendering 8 жил өмнө
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 жил өмнө
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 жил өмнө
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 жил өмнө
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 жил өмнө
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL 8 жил өмнө
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
TiledDeferredLighting.bsl ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion 8 жил өмнө
Transparent.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө