BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends %!s(int64=8) %!d(string=hai) anos
..
Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
DeferredDirectionalLight.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend %!s(int64=8) %!d(string=hai) anos
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL %!s(int64=8) %!d(string=hai) anos
ShadowDepthCube.bsl.asset 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends %!s(int64=8) %!d(string=hai) anos
ShadowDepthDirectional.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias %!s(int64=8) %!d(string=hai) anos
ShadowDepthNormal.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias %!s(int64=8) %!d(string=hai) anos
ShadowProject.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend %!s(int64=8) %!d(string=hai) anos
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend %!s(int64=8) %!d(string=hai) anos
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos