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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __OgreGLContext_H__
- #define __OgreGLContext_H__
- #include "CmGLPrerequisites.h"
- namespace CamelotEngine {
- /**
- * Class that encapsulates an GL context. (IE a window/pbuffer). This is a
- * virtual base class which should be implemented in a GLSupport.
- * This object can also be used to cache renderstate if we decide to do so
- * in the future.
- */
- class CM_RSGL_EXPORT GLContext
- {
- public:
- GLContext();
- virtual ~GLContext();
- /**
- * Enable the context. All subsequent rendering commands will go here.
- */
- virtual void setCurrent() = 0;
- /**
- * This is called before another context is made current. By default,
- * nothing is done here.
- */
- virtual void endCurrent() = 0;
-
- bool getInitialized() { return initialized; };
- void setInitialized() { initialized = true; };
- /** Create a new context based on the same window/pbuffer as this
- context - mostly useful for additional threads.
- @note The caller is responsible for deleting the returned context.
- */
- virtual GLContext* clone() const = 0;
- /**
- * Release the render context.
- */
- virtual void releaseContext() {}
- protected:
- bool initialized;
- };
- }
- #endif
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