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- #pragma once
- #include "CmGLPrerequisites.h"
- #include "CmMultiRenderTexture.h"
- #include "CmGLFrameBufferObject.h"
- namespace CamelotEngine
- {
- class CM_RSGL_EXPORT GLMultiRenderTexture : public MultiRenderTexture
- {
- public:
- virtual ~GLMultiRenderTexture();
- bool requiresTextureFlipping() const { return true; }
- void getCustomAttribute(const String& name, void* pData);
- protected:
- friend class GLTextureManager;
- GLMultiRenderTexture();
- void initialize();
- void setColorSurfaceImpl(UINT32 surfaceIdx, TexturePtr texture, UINT32 face = 0, UINT32 numFaces = 0, UINT32 mipLevel = 0);
- void setDepthStencilImpl(TexturePtr depthStencilSurface, UINT32 face = 0, UINT32 numFaces = 1, UINT32 mipLevel = 0);
- private:
- GLFrameBufferObject* mFB;
- };
- }
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