CmMaterial.cpp 5.2 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmGpuProgram.h"
  9. #include "CmMaterialRTTI.h"
  10. namespace CamelotEngine
  11. {
  12. Material::Material()
  13. {
  14. // Material doesn't do anything render thread specific, so we can just initialize right away
  15. initialize_internal();
  16. }
  17. void Material::initialize_internal()
  18. {
  19. Resource::initialize_internal();
  20. }
  21. void Material::setShader(ShaderPtr shader)
  22. {
  23. mShader = shader;
  24. initBestTechnique();
  25. }
  26. void Material::initBestTechnique()
  27. {
  28. mBestTechnique = nullptr;
  29. mParameters.clear();
  30. if(mShader)
  31. {
  32. mBestTechnique = mShader->getBestTechnique();
  33. if(mBestTechnique)
  34. {
  35. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  36. {
  37. PassPtr curPass = mBestTechnique->getPass(i);
  38. PassParametersPtr params = PassParametersPtr(new PassParameters());
  39. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  40. if(vertProgram)
  41. {
  42. vertProgram.waitUntilLoaded();
  43. params->mVertParams = vertProgram->createParameters();
  44. }
  45. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  46. if(fragProgram)
  47. {
  48. fragProgram.waitUntilLoaded();
  49. params->mFragParams = fragProgram->createParameters();
  50. }
  51. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  52. if(geomProgram)
  53. {
  54. geomProgram.waitUntilLoaded();
  55. params->mGeomParams = geomProgram->createParameters();
  56. }
  57. GpuProgramHandle hullProgram = curPass->getHullProgram();
  58. if(hullProgram)
  59. {
  60. hullProgram.waitUntilLoaded();
  61. params->mHullParams = hullProgram->createParameters();
  62. }
  63. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  64. if(domainProgram)
  65. {
  66. domainProgram.waitUntilLoaded();
  67. params->mDomainParams = domainProgram->createParameters();
  68. }
  69. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  70. if(computeProgram)
  71. {
  72. computeProgram.waitUntilLoaded();
  73. params->mComputeParams = computeProgram->createParameters();
  74. }
  75. mParameters.push_back(params);
  76. }
  77. }
  78. }
  79. }
  80. void Material::throwIfNotInitialized() const
  81. {
  82. if(mShader == nullptr)
  83. {
  84. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  85. }
  86. if(mBestTechnique == nullptr)
  87. {
  88. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  89. }
  90. }
  91. void Material::setTexture(const String& name, TextureHandle& value)
  92. {
  93. throwIfNotInitialized();
  94. for(auto iter = mParameters.begin(); iter != mParameters.end(); ++iter)
  95. {
  96. PassParametersPtr params = *iter;
  97. for(UINT32 i = 0; i < params->getNumParams(); i++)
  98. {
  99. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  100. if(paramPtr)
  101. {
  102. if(paramPtr->hasTexture(name))
  103. paramPtr->setTexture(name, value);
  104. }
  105. }
  106. }
  107. }
  108. void Material::setSamplerState(const String& name, SamplerStatePtr samplerState)
  109. {
  110. throwIfNotInitialized();
  111. for(auto iter = mParameters.begin(); iter != mParameters.end(); ++iter)
  112. {
  113. PassParametersPtr params = *iter;
  114. for(UINT32 i = 0; i < params->getNumParams(); i++)
  115. {
  116. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  117. if(paramPtr)
  118. {
  119. if(paramPtr->hasSamplerState(name))
  120. paramPtr->setSamplerState(name, samplerState);
  121. }
  122. }
  123. }
  124. }
  125. void Material::setFloat(const String& name, float value)
  126. {
  127. throwIfNotInitialized();
  128. setParam(name, value);
  129. }
  130. void Material::setColor(const String& name, const Color& value)
  131. {
  132. throwIfNotInitialized();
  133. setParam(name, value);
  134. }
  135. void Material::setVec2(const String& name, const Vector2& value)
  136. {
  137. throwIfNotInitialized();
  138. setParam(name, value);
  139. }
  140. void Material::setVec3(const String& name, const Vector3& value)
  141. {
  142. throwIfNotInitialized();
  143. setParam(name, value);
  144. }
  145. void Material::setVec4(const String& name, const Vector4& value)
  146. {
  147. throwIfNotInitialized();
  148. setParam(name, value);
  149. }
  150. void Material::setMat3(const String& name, const Matrix3& value)
  151. {
  152. throwIfNotInitialized();
  153. setParam(name, value);
  154. }
  155. void Material::setMat4(const String& name, const Matrix4& value)
  156. {
  157. throwIfNotInitialized();
  158. setParam(name, value);
  159. }
  160. UINT32 Material::getNumPasses() const
  161. {
  162. throwIfNotInitialized();
  163. return mShader->getBestTechnique()->getNumPasses();
  164. }
  165. PassPtr Material::getPass(UINT32 passIdx) const
  166. {
  167. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  168. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  169. return mShader->getBestTechnique()->getPass(passIdx);
  170. }
  171. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  172. {
  173. if(passIdx < 0 || passIdx >= mParameters.size())
  174. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  175. return mParameters[passIdx];
  176. }
  177. RTTITypeBase* Material::getRTTIStatic()
  178. {
  179. return MaterialRTTI::instance();
  180. }
  181. RTTITypeBase* Material::getRTTI() const
  182. {
  183. return Material::getRTTIStatic();
  184. }
  185. }