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Cocoa
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 年之前 |
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Win32
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 年之前 |
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X11
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 年之前 |
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CamelotRenderer.cpp
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7f49bdd956
Forward renderer
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13 年之前 |
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CmApplication.cpp
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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13 年之前 |
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CmBlendState.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
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CmCamera.cpp
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656d3e7b07
Renamed all of the hardware buffers
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13 年之前 |
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CmCgProgram.cpp
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01243d6be4
Removed some useless cg stuff
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13 年之前 |
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CmCgProgramFactory.cpp
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 年之前 |
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CmCommandQueue.cpp
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36c37b43ff
DX11 renderer works
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13 年之前 |
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CmComponent.cpp
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93e2676b37
RenderManager initial work
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13 年之前 |
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CmDeferredRenderContext.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
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CmDepthStencilState.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
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CmGameObject.cpp
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7ef92f594e
Some fixes with camera rotation
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13 年之前 |
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CmGpuBuffer.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmGpuBufferView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmGpuParamBlock.cpp
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |
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CmGpuParams.cpp
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36c37b43ff
DX11 renderer works
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13 年之前 |
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CmGpuProgram.cpp
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2f72100575
Removed some unused param stuff
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13 年之前 |
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CmGpuProgramManager.cpp
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284bb02672
Removed most of the old parameter system
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13 年之前 |
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CmGpuProgramParams.cpp
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970391f0a6
Started on GpuParam re-implementation
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13 年之前 |
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CmHardwareBufferManager.cpp
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 年之前 |
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CmHighLevelGpuProgram.cpp
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01243d6be4
Removed some useless cg stuff
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13 年之前 |
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CmHighLevelGpuProgramManager.cpp
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01243d6be4
Removed some useless cg stuff
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13 年之前 |
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CmImporter.cpp
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 年之前 |
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CmIndexBuffer.cpp
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89362ce009
Removed the useless HardwareBufferManagerBase
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13 年之前 |
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CmIndexData.cpp
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 年之前 |
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CmInput.cpp
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dd60bfafb3
Removed boost dependencies from linker, they're loaded automatically
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13 年之前 |
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CmManagedDataBlock.cpp
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52ab5975f5
Material RTTI slowly coming together
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13 年之前 |
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CmMaterial.cpp
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2f72100575
Removed some unused param stuff
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13 年之前 |
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CmMaterialRTTI.cpp
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35f528e399
New shader param system actually works with DX9
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13 年之前 |
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CmMesh.cpp
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74796b8bb9
Removed vertex binding
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13 年之前 |
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CmMeshData.cpp
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bc4b1b0d9a
Mesh save/load works
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13 年之前 |
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CmMeshRTTI.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 年之前 |
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CmMultiRenderTexture.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmOcclusionQuery.cpp
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656d3e7b07
Renamed all of the hardware buffers
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13 年之前 |
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CmPass.cpp
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45d26f8845
A bunch of DX11 render system implementation
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13 年之前 |
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CmPixelBuffer.cpp
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656d3e7b07
Renamed all of the hardware buffers
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13 年之前 |
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CmRasterizerState.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
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CmRenderStateManager.cpp
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2f668d6cbe
Added depth stencil state
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13 年之前 |
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CmRenderSystem.cpp
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36c37b43ff
DX11 renderer works
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13 年之前 |
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CmRenderSystemCapabilities.cpp
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74796b8bb9
Removed vertex binding
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13 年之前 |
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CmRenderSystemManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 年之前 |
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CmRenderTarget.cpp
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 年之前 |
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CmRenderTexture.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmRenderWindow.cpp
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afc811967c
Modified window creation parameters so they're more intuitive
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13 年之前 |
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CmRenderWindowManager.cpp
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afc811967c
Modified window creation parameters so they're more intuitive
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13 年之前 |
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CmRenderable.cpp
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26bb37f13b
Rendering meshes straight from GameObject
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13 年之前 |
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CmRendererManager.cpp
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7f49bdd956
Forward renderer
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13 年之前 |
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CmResource.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 年之前 |
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CmResourceHandle.cpp
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 年之前 |
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CmResources.cpp
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 年之前 |
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CmSamplerState.cpp
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
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CmSceneManager.cpp
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43d1b87b50
Ported Renderer to x64
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13 年之前 |
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CmShader.cpp
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 年之前 |
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CmSpecificImporter.cpp
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 年之前 |
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CmTechnique.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 年之前 |
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CmTexture.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmTextureManager.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmTextureView.cpp
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
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CmVertexBuffer.cpp
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74796b8bb9
Removed vertex binding
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13 年之前 |
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CmVertexData.cpp
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 年之前 |
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CmVertexDeclaration.cpp
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |
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CmViewport.cpp
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e3e5d96d67
Refactored viewport
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13 年之前 |
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CmWindowEventUtilities.cpp
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 年之前 |
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stdafx.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 年之前 |