Marko Pintera f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 年之前
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 年之前
CmApplication.cpp b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 年之前
CmBlendState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmCgProgram.cpp 01243d6be4 Removed some useless cg stuff 13 年之前
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmCommandQueue.cpp 36c37b43ff DX11 renderer works 13 年之前
CmComponent.cpp 93e2676b37 RenderManager initial work 13 年之前
CmDeferredRenderContext.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
CmDepthStencilState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 年之前
CmGpuBuffer.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmGpuParamBlock.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 年之前
CmGpuParams.cpp 36c37b43ff DX11 renderer works 13 年之前
CmGpuProgram.cpp 2f72100575 Removed some unused param stuff 13 年之前
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 年之前
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 年之前
CmHardwareBufferManager.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmHighLevelGpuProgram.cpp 01243d6be4 Removed some useless cg stuff 13 年之前
CmHighLevelGpuProgramManager.cpp 01243d6be4 Removed some useless cg stuff 13 年之前
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmIndexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 年之前
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 年之前
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 年之前
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 年之前
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 年之前
CmMesh.cpp 74796b8bb9 Removed vertex binding 13 年之前
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 年之前
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmMultiRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmPass.cpp 45d26f8845 A bunch of DX11 render system implementation 13 年之前
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmRasterizerState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 年之前
CmRenderSystem.cpp 36c37b43ff DX11 renderer works 13 年之前
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 年之前
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 年之前
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 年之前
CmRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 年之前
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 年之前
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 年之前
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 年之前
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 年之前
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 年之前
CmSamplerState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 年之前
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 年之前
CmTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmTextureManager.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmTextureView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmVertexBuffer.cpp 74796b8bb9 Removed vertex binding 13 年之前
CmVertexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmVertexDeclaration.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 年之前
CmViewport.cpp e3e5d96d67 Refactored viewport 13 年之前
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 年之前
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前