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- #include "CmMultiRenderTexture.h"
- #include "CmTexture.h"
- #include "CmException.h"
- namespace CamelotEngine
- {
- MultiRenderTexture::MultiRenderTexture()
- {
- mColorSurfaces.resize(CM_MAX_MULTIPLE_RENDER_TARGETS);
- }
- void MultiRenderTexture::setColorSurface(UINT32 surfaceIdx, TexturePtr texture, UINT32 face, UINT32 numFaces, UINT32 mipLevel)
- {
- if(surfaceIdx < 0 || surfaceIdx >= CM_MAX_MULTIPLE_RENDER_TARGETS)
- CM_EXCEPT(InvalidParametersException, "Invalid surface index. 0 <= " + toString(surfaceIdx) + " < CM_MAX_MULTIPLE_RENDER_TARGETS");
- if(texture != nullptr && texture->getUsage() != TU_RENDERTARGET)
- CM_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage.");
- if(mColorSurfaces[surfaceIdx] != nullptr)
- {
- mColorSurfaces[surfaceIdx]->getTexture()->releaseView(mColorSurfaces[surfaceIdx]);
- mColorSurfaces[surfaceIdx] = nullptr;
- }
- if(texture == nullptr)
- {
- setColorSurfaceImpl(surfaceIdx, texture, face, numFaces, mipLevel);
- return;
- }
- mColorSurfaces[surfaceIdx] = Texture::requestView(texture, mipLevel, 1, face, numFaces, GVU_RENDERTARGET);
- mPriority = CM_REND_TO_TEX_RT_GROUP;
- mWidth = texture->getWidth();
- mHeight = texture->getWidth();
- mColorDepth = CamelotEngine::PixelUtil::getNumElemBits(texture->getFormat());
- mActive = true;
- mHwGamma = texture->isHardwareGammaEnabled();
- mFSAA = texture->getFSAA();
- mFSAAHint = texture->getFSAAHint();
- throwIfBuffersDontMatch();
- setColorSurfaceImpl(surfaceIdx, texture, face, numFaces, mipLevel);
- }
- void MultiRenderTexture::setDepthStencilSurface(TexturePtr depthStencil, UINT32 face, UINT32 numFaces, UINT32 mipLevel)
- {
- if(depthStencil != nullptr && depthStencil->getUsage() != TU_DEPTHSTENCIL)
- CM_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage.");
- if(mDepthStencilSurface != nullptr)
- {
- Texture::releaseView(mDepthStencilSurface);
- mDepthStencilSurface = nullptr;
- }
- if(depthStencil == nullptr)
- return;
- mDepthStencilSurface = Texture::requestView(depthStencil, mipLevel, 1, face, numFaces, GVU_DEPTHSTENCIL);
- throwIfBuffersDontMatch();
- setDepthStencilImpl(depthStencil, face, numFaces, mipLevel);
- }
- void MultiRenderTexture::throwIfBuffersDontMatch() const
- {
- const TextureView* firstSurfaceDesc = nullptr;
- for(size_t i = 0; i < mColorSurfaces.size(); i++)
- {
- if(mColorSurfaces[i] == nullptr)
- continue;
- if(firstSurfaceDesc == nullptr)
- {
- firstSurfaceDesc = mColorSurfaces[i];
- continue;
- }
- if(mColorSurfaces[i]->getTexture()->getWidth() != firstSurfaceDesc->getTexture()->getWidth() ||
- mColorSurfaces[i]->getTexture()->getHeight() != firstSurfaceDesc->getTexture()->getHeight() ||
- mColorSurfaces[i]->getTexture()->getFSAA() != firstSurfaceDesc->getTexture()->getFSAA() ||
- mColorSurfaces[i]->getTexture()->getFSAAHint() != firstSurfaceDesc->getTexture()->getFSAAHint())
- {
- String errorInfo = "\nWidth: " + toString(mColorSurfaces[i]->getTexture()->getWidth()) + "/" + toString(firstSurfaceDesc->getTexture()->getWidth());
- errorInfo += "\nHeight: " + toString(mColorSurfaces[i]->getTexture()->getHeight()) + "/" + toString(firstSurfaceDesc->getTexture()->getHeight());
- errorInfo += "\nFSAA: " + toString(mColorSurfaces[i]->getTexture()->getFSAA()) + "/" + toString(firstSurfaceDesc->getTexture()->getFSAA());
- errorInfo += "\nFSAAHint: " + mColorSurfaces[i]->getTexture()->getFSAAHint() + "/" + firstSurfaceDesc->getTexture()->getFSAAHint();
- CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- if(firstSurfaceDesc == nullptr)
- return;
- if(firstSurfaceDesc->getTexture()->getTextureType() != TEX_TYPE_2D)
- CM_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces.");
- if((firstSurfaceDesc->getFirstArraySlice() + firstSurfaceDesc->getNumArraySlices()) >= firstSurfaceDesc->getTexture()->getNumFaces())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " +
- toString(firstSurfaceDesc->getFirstArraySlice() + firstSurfaceDesc->getNumArraySlices()) + ". Max num faces: " + toString(firstSurfaceDesc->getTexture()->getNumFaces()));
- }
- if(firstSurfaceDesc->getMostDetailedMip() >= firstSurfaceDesc->getTexture()->getNumMipmaps())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " +
- toString(firstSurfaceDesc->getMostDetailedMip()) + ". Max num mipmaps: " + toString(firstSurfaceDesc->getTexture()->getNumMipmaps()));
- }
- if(mDepthStencilSurface == nullptr)
- return;
- if(mDepthStencilSurface->getTexture()->getWidth() != firstSurfaceDesc->getTexture()->getWidth() ||
- mDepthStencilSurface->getTexture()->getHeight() != firstSurfaceDesc->getTexture()->getHeight() ||
- mDepthStencilSurface->getTexture()->getFSAA() != firstSurfaceDesc->getTexture()->getFSAA() ||
- mDepthStencilSurface->getTexture()->getFSAAHint() != firstSurfaceDesc->getTexture()->getFSAAHint())
- {
- String errorInfo = "\nWidth: " + toString(mDepthStencilSurface->getTexture()->getWidth()) + "/" + toString(firstSurfaceDesc->getTexture()->getWidth());
- errorInfo += "\nHeight: " + toString(mDepthStencilSurface->getTexture()->getHeight()) + "/" + toString(firstSurfaceDesc->getTexture()->getHeight());
- errorInfo += "\nFSAA: " + toString(mDepthStencilSurface->getTexture()->getFSAA()) + "/" + toString(firstSurfaceDesc->getTexture()->getFSAA());
- errorInfo += "\nFSAAHint: " + mDepthStencilSurface->getTexture()->getFSAAHint() + "/" + firstSurfaceDesc->getTexture()->getFSAAHint();
- CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- void MultiRenderTexture::copyContentsToMemory( const PixelData &dst, FrameBuffer buffer /*= FB_AUTO */ )
- {
- throw std::exception("The method or operation is not implemented.");
- }
- }
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