BearishSun 0c1be4aac3 Fixing some documentation errors 8 years ago
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsAnimation.h 508ce0444b More work on user manuals 8 years ago
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 years ago
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioSource.h ed349dbc99 More work on user manuals 9 years ago
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBlendState.h c1e8500a49 More work on developer manuals 8 years ago
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 years ago
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCJoint.h e51517f40e More work on user manuals 9 years ago
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 years ago
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 years ago
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 years ago
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCamera.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 years ago
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 years ago
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCommonTypes.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 years ago
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 years ago
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 years ago
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 years ago
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 years ago
BsCorePrerequisites.h 13111a798c More work on light probes 8 years ago
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 years ago
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDistanceJoint.h e51517f40e More work on user manuals 9 years ago
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsFont.h edc5726aac More work on user manuals 9 years ago
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 years ago
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 years ago
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 years ago
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 years ago
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 years ago
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsHingeJoint.h e51517f40e More work on user manuals 9 years ago
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsInput.h 05e0207f0f More work on user manuals 9 years ago
BsInputFwd.h ef59933827 More work on user manuals 9 years ago
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsLight.h fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
BsLightProbeVolume.h 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 years ago
BsLightProbeVolumeRTTI.h 13111a798c More work on light probes 8 years ago
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 years ago
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 years ago
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 years ago
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsMeshBase.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsMorphShapes.h 0c1be4aac3 Fixing some documentation errors 8 years ago
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsPass.h 0e8f4b8b57 More work on the documentation 8 years ago
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 years ago
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 years ago
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPixelUtil.h 1a1b8bc0d5 Hierarchical Z generation 8 years ago
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 years ago
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 years ago
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 years ago
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 years ago
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 years ago
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 years ago
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 years ago
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderable.h 4c6e4a10af More work on shadow map rendering 8 years ago
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRenderer.h 13111a798c More work on light probes 8 years ago
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsResource.h d0e98c524b Added support for compression when saving resources 8 years ago
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResources.h d0e98c524b Added support for compression when saving resources 8 years ago
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 years ago
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 years ago
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 years ago
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 years ago
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeleton.h 0c1be4aac3 Fixing some documentation errors 8 years ago
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 years ago
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 years ago
BsSliderJoint.h e51517f40e More work on user manuals 9 years ago
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphericalJoint.h e51517f40e More work on user manuals 9 years ago
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTableManager.h 39627c97f2 More work on user manuals 9 years ago
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSubMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 years ago
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 years ago
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 years ago
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 years ago
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 years ago
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 years ago
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago