BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends vor 8 Jahren
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
DeferredDirectionalLight.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend vor 8 Jahren
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations vor 8 Jahren
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations vor 8 Jahren
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations vor 8 Jahren
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
ShadowDepthCube.bsl.asset 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends vor 8 Jahren
ShadowDepthDirectional.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias vor 8 Jahren
ShadowDepthNormal.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias vor 8 Jahren
ShadowProject.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend vor 8 Jahren
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes vor 8 Jahren
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
TiledDeferredLighting.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend vor 8 Jahren
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren