BearishSun fcbefc5c89 Added editor's dirty resource management system преди 10 години
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases преди 10 години
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone преди 10 години
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated преди 10 години
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values преди 10 години
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff преди 10 години
BsManagedResource.h eb562f23fc Documentation преди 10 години
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases преди 10 години
BsManagedResourceMetaData.h 598f1785c6 Documentation преди 10 години
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedResourceRTTI.h eb562f23fc Documentation преди 10 години
BsManagedSerializableArray.h a9b0455b1c Documentation преди 10 години
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance преди 10 години
BsManagedSerializableDictionary.h 4527457d2f Documentation преди 10 години
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableDiff.h 4527457d2f Documentation преди 10 години
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableList.h 4527457d2f Documentation преди 10 години
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance преди 10 години
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated преди 10 години
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support преди 10 години
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff преди 10 години
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) преди 10 години
BsScriptAsyncOp.h 598f1785c6 Documentation преди 10 години
BsScriptBoneWeight.h 598f1785c6 Documentation преди 10 години
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene преди 10 години
BsScriptCamera.h 5efdd7772b Added Camera inspector преди 10 години
BsScriptColor.h 598f1785c6 Documentation преди 10 години
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptContextMenu.h 598f1785c6 Documentation преди 10 години
BsScriptCursor.h 598f1785c6 Documentation преди 10 години
BsScriptDebug.h 598f1785c6 Documentation преди 10 години
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptFontBitmap.h 098f8865e1 Font C# interface преди 10 години
BsScriptGUIButton.h 9565409788 Documentation преди 10 години
BsScriptGUIContent.h 9565409788 Documentation преди 10 години
BsScriptGUIElement.h 3494782d81 Disabled GUI elements now ignore input преди 10 години
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptGUIFixedSpace.h 9565409788 Documentation преди 10 години
BsScriptGUIFlexibleSpace.h 9565409788 Documentation преди 10 години
BsScriptGUIInputBox.h e3d3e734a2 Documentation преди 10 години
BsScriptGUILabel.h e3d3e734a2 Documentation преди 10 години
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) преди 10 години
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation преди 10 години
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) преди 10 години
BsScriptGUIProgressBar.h e3d3e734a2 Documentation преди 10 години
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation преди 10 години
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up преди 10 години
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment преди 10 години
BsScriptGUITexture.h e3d3e734a2 Documentation преди 10 години
BsScriptGUIToggle.h 200ca8179a WIP project window преди 10 години
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation преди 10 години
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed преди 10 години
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: преди 10 години
BsScriptInput.h 8dbbf30c09 Documentation преди 10 години
BsScriptInputConfiguration.h 8dbbf30c09 Documentation преди 10 години
BsScriptLight.h 0ddc6c09b5 Working on new UI преди 10 години
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptMeshData.h a2831fc54b Documentation преди 10 години
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptObjectImpl.h a2831fc54b Documentation преди 10 години
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload преди 10 години
BsScriptPixelData.h a2831fc54b Documentation преди 10 години
BsScriptPixelUtility.h a2831fc54b Documentation преди 10 години
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
BsScriptRenderTarget.h a2831fc54b Documentation преди 10 години
BsScriptRenderTexture.h a2831fc54b Documentation преди 10 години
BsScriptRenderTexture2D.h a2831fc54b Documentation преди 10 години
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) преди 10 години
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system преди 10 години
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone преди 10 години
BsScriptScene.h fcbefc5c89 Added editor's dirty resource management system преди 10 години
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed преди 10 години
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptSerializableArray.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableDictionary.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableField.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableList.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableObject.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableProperty.h bfbb876f7f Removed redundant clone method from SerializableProperty преди 10 години
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector преди 10 години
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptStringTableManager.h 6d0bba2023 Documentation преди 10 години
BsScriptTexture.h 6d0bba2023 Documentation преди 10 години
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptTime.h 6d0bba2023 Documentation преди 10 години
BsScriptVector.h 6d0bba2023 Documentation преди 10 години
BsScriptVector2I.h 6d0bba2023 Documentation преди 10 години
BsScriptVirtualButton.h 6d0bba2023 Documentation преди 10 години
BsScriptVirtualInput.h 6d0bba2023 Documentation преди 10 години