BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs hace 9 años
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsAnimation.h 9a6ee5a831 Root motion import implemented hace 9 años
BsAnimationClip.h 9a6ee5a831 Root motion import implemented hace 9 años
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsAnimationCurve.h 362e8f530a Updated docs hace 9 años
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves hace 9 años
BsAnimationManager.h d1a3aea867 Fix typo in code hace 9 años
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import hace 9 años
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components hace 9 años
BsAudioClip.h a774a03552 AnimationClip foundation hace 9 años
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional hace 9 años
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) hace 9 años
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsAudioListener.h 7756e2673d Updated documentation for Audio API hace 9 años
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsAudioSource.h fa03beab16 Hot reload of audio clips hace 9 años
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD hace 9 años
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource hace 9 años
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources hace 9 años
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 9 años
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 9 años
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 9 años
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 9 años
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 9 años
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX hace 9 años
BsCommandBuffer.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs hace 9 años
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs hace 9 años
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue hace 9 años
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component hace 9 años
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements hace 9 años
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory hace 9 años
BsCorePrerequisites.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs hace 9 años
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) hace 9 años
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCoreThread.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows hace 9 años
BsCurveCache.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation hace 9 años
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsFJoint.h 916f246010 Joint fixes: hace 9 años
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. hace 9 años
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsGpuBuffer.h e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 hace 9 años
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated hace 9 años
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support hace 9 años
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better hace 9 años
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP hace 9 años
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design hace 9 años
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap hace 9 años
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types hace 9 años
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms hace 9 años
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsHardwareBuffer.h 6e60730055 More work on Vulkan buffers hace 9 años
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) hace 9 años
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt hace 9 años
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues hace 9 años
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsMaterial.h 362e8f530a Updated docs hace 9 años
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsMaterialParams.h 362e8f530a Updated docs hace 9 años
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor hace 9 años
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor hace 9 años
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsMeshCollider.h fa03beab16 Hot reload of audio clips hace 9 años
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsMeshManager.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshUtility.h a69052d9c5 Morph shape evaluation hace 9 años
BsMorphShapes.h b89005a830 Added morph shape curve evaluation hace 9 años
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation hace 9 años
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design hace 9 años
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. hace 9 años
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysics.h e75714d01c Add some missing includes hace 9 años
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation hace 9 años
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation hace 9 años
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation hace 9 años
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsProfilerCPU.h c168935089 Timers now use std::chrono hace 9 años
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) hace 9 años
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements hace 9 años
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: hace 9 años
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class hace 9 años
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 9 años
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states hace 9 años
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) hace 9 años
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two hace 9 años
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsRendererMeshData.h a69052d9c5 Morph shape evaluation hace 9 años
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 9 años
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt hace 9 años
BsRigidbody.h f92ea8ea21 Removed unused Physics code hace 9 años
BsSamplerState.h e75714d01c Add some missing includes hace 9 años
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation hace 9 años
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) hace 9 años
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsShader.h 12cb86711c Updating docs to reflect the render API changes hace 9 años
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline hace 9 años
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions hace 9 años
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers hace 9 años
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms hace 9 años
BsSkeletonMask.h 6164237881 Added bone filtering to animation hace 9 años
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers hace 9 años
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 9 años
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor hace 9 años
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques hace 9 años
BsTechniqueRTTI.h e4637da406 Added tags to material techniques hace 9 años
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation hace 9 años
BsTexture.h 99d14364e5 More work on Vulkan: hace 9 años
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater hace 9 años
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation hace 9 años
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation hace 9 años
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation hace 9 años
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 9 años
BsVertexDataDesc.h eb5d33c976 Post processing: hace 9 años
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager hace 9 años
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 9 años
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. hace 9 años
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 9 años
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años