Marko Pintera fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 years ago
CmApplication.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmBlendState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmCamera.cpp 5700fec8d0 Removed mActiveViewport from render system 13 years ago
CmCgProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 years ago
CmComponent.cpp 93e2676b37 RenderManager initial work 13 years ago
CmCoreGpuObject.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
CmCoreGpuObjectManager.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
CmDeferredRenderContext.cpp 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmDepthStencilState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 years ago
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmGpuParams.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmGpuProgram.cpp e090e96915 CoreGpuObject 13 years ago
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 years ago
CmHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmHighLevelGpuProgram.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmHighLevelGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmImporter.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmIndexBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 years ago
CmMaterial.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmMaterialRTTI.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmMesh.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 years ago
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works 13 years ago
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmRasterizerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmRenderSystem.cpp 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 years ago
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
CmRenderTarget.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
CmRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmRenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 years ago
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
CmResource.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResources.cpp 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 years ago
CmSamplerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmShader.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmSpecificImporter.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
CmTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmTextureManager.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmTextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmVertexBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmVertexDeclaration.cpp e090e96915 CoreGpuObject 13 years ago
CmViewport.cpp e3e5d96d67 Refactored viewport 13 years ago
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago