CmMaterial.cpp 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845
  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmMaterialManager.h"
  13. #include "CmDebug.h"
  14. namespace CamelotEngine
  15. {
  16. Material::Material()
  17. {
  18. }
  19. Material::~Material()
  20. {
  21. }
  22. void Material::setShader(ShaderPtr shader)
  23. {
  24. mShader = shader;
  25. initBestTechnique();
  26. }
  27. void Material::initBestTechnique()
  28. {
  29. mBestTechnique = nullptr;
  30. mParametersPerPass.clear();
  31. mFloatValues.clear();
  32. mVec2Values.clear();
  33. mVec3Values.clear();
  34. mVec4Values.clear();
  35. mMat3Values.clear();
  36. mMat4Values.clear();
  37. mTextureValues.clear();
  38. mSamplerValues.clear();
  39. if(mShader)
  40. {
  41. mBestTechnique = mShader->getBestTechnique();
  42. if(mBestTechnique == nullptr)
  43. return;
  44. mValidShareableParamBlocks.clear();
  45. mValidParams.clear();
  46. vector<const GpuParamDesc*>::type allParamDescs;
  47. // Make sure all gpu programs are fully loaded
  48. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  49. {
  50. PassPtr curPass = mBestTechnique->getPass(i);
  51. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  52. if(vertProgram)
  53. {
  54. vertProgram.waitUntilLoaded();
  55. allParamDescs.push_back(&vertProgram->getParamDesc());
  56. }
  57. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  58. if(fragProgram)
  59. {
  60. fragProgram.waitUntilLoaded();
  61. allParamDescs.push_back(&fragProgram->getParamDesc());
  62. }
  63. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  64. if(geomProgram)
  65. {
  66. geomProgram.waitUntilLoaded();
  67. allParamDescs.push_back(&geomProgram->getParamDesc());
  68. }
  69. GpuProgramHandle hullProgram = curPass->getHullProgram();
  70. if(hullProgram)
  71. {
  72. hullProgram.waitUntilLoaded();
  73. allParamDescs.push_back(&hullProgram->getParamDesc());
  74. }
  75. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  76. if(domainProgram)
  77. {
  78. domainProgram.waitUntilLoaded();
  79. allParamDescs.push_back(&domainProgram->getParamDesc());
  80. }
  81. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  82. if(computeProgram)
  83. {
  84. computeProgram.waitUntilLoaded();
  85. allParamDescs.push_back(&computeProgram->getParamDesc());
  86. }
  87. }
  88. // Fill out various helper structures
  89. map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  90. set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  91. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  92. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  93. map<String, GpuParamBlockPtr>::type paramBlocks;
  94. // Create param blocks
  95. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  96. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  97. {
  98. bool isShared = false;
  99. GpuParamBlockUsage usage = GPBU_STATIC;
  100. auto iterFind = shaderDesc.find(*iter);
  101. if(iterFind != shaderDesc.end())
  102. {
  103. isShared = iterFind->second.shared;
  104. usage = iterFind->second.usage;
  105. }
  106. GpuParamBlockDesc blockDesc;
  107. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  108. {
  109. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  110. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  111. {
  112. blockDesc = findParamBlockDesc->second;
  113. break;
  114. }
  115. }
  116. GpuParamBlockPtr newParamBlockBuffer;
  117. if(!isShared)
  118. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(blockDesc, usage);
  119. paramBlocks[*iter] = newParamBlockBuffer;
  120. mValidShareableParamBlocks.insert(*iter);
  121. }
  122. // Create data param mappings
  123. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  124. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  125. {
  126. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  127. // Not valid so we skip it
  128. if(findIter == validDataParameters.end())
  129. continue;
  130. if(findIter->second->type != iter->second.type)
  131. {
  132. LOGWRN("Ignoring shader parameter " + iter->first +". Type doesn't match the one defined in the gpu program. "
  133. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  134. continue;
  135. }
  136. if(findIter->second->arraySize != iter->second.arraySize)
  137. {
  138. LOGWRN("Ignoring shader parameter " + iter->first +". Array size doesn't match the one defined in the gpu program."
  139. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  140. continue;
  141. }
  142. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  143. if(findBlockIter == paramToParamBlockMap.end())
  144. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  145. String& paramBlockName = findBlockIter->second;
  146. mValidParams[iter->first] = iter->second.gpuVariableName;
  147. switch(iter->second.type)
  148. {
  149. case GPDT_FLOAT1:
  150. mFloatValues[iter->first].resize(iter->second.arraySize);
  151. break;
  152. case GPDT_FLOAT2:
  153. mVec2Values[iter->first].resize(iter->second.arraySize);
  154. break;
  155. case GPDT_FLOAT3:
  156. mVec3Values[iter->first].resize(iter->second.arraySize);
  157. break;
  158. case GPDT_FLOAT4:
  159. mVec4Values[iter->first].resize(iter->second.arraySize);
  160. break;
  161. case GPDT_MATRIX_3X3:
  162. mMat3Values[iter->first].resize(iter->second.arraySize);
  163. break;
  164. case GPDT_MATRIX_4X4:
  165. mMat4Values[iter->first].resize(iter->second.arraySize);
  166. break;
  167. default:
  168. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  169. }
  170. }
  171. // Create object param mappings
  172. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  173. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  174. {
  175. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  176. // Not valid so we skip it
  177. if(findIter == validObjectParameters.end())
  178. continue;
  179. mValidParams[iter->first] = iter->second.gpuVariableName;
  180. if(Shader::isSampler(iter->second.type))
  181. {
  182. mSamplerValues[iter->first] = SamplerStateHandle();
  183. }
  184. else if(Shader::isTexture(iter->second.type))
  185. {
  186. mTextureValues[iter->first] = TextureHandle();
  187. }
  188. else if(Shader::isBuffer(iter->second.type))
  189. {
  190. // TODO
  191. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  192. }
  193. else
  194. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  195. }
  196. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  197. {
  198. PassPtr curPass = mBestTechnique->getPass(i);
  199. PassParametersPtr params = PassParametersPtr(new PassParameters());
  200. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  201. if(vertProgram)
  202. params->mVertParams = vertProgram->createParameters();
  203. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  204. if(fragProgram)
  205. params->mFragParams = fragProgram->createParameters();
  206. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  207. if(geomProgram)
  208. params->mGeomParams = geomProgram->createParameters();
  209. GpuProgramHandle hullProgram = curPass->getHullProgram();
  210. if(hullProgram)
  211. params->mHullParams = hullProgram->createParameters();
  212. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  213. if(domainProgram)
  214. params->mDomainParams = domainProgram->createParameters();
  215. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  216. if(computeProgram)
  217. params->mComputeParams = computeProgram->createParameters();
  218. mParametersPerPass.push_back(params);
  219. }
  220. // Assign param block buffers
  221. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  222. {
  223. PassParametersPtr params = *iter;
  224. for(UINT32 i = 0; i < params->getNumParams(); i++)
  225. {
  226. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  227. if(paramPtr)
  228. {
  229. // Assign shareable buffers
  230. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  231. {
  232. const String& paramBlockName = *iterBlock;
  233. if(paramPtr->hasParamBlock(paramBlockName))
  234. {
  235. GpuParamBlockPtr blockBuffer = paramBlocks[paramBlockName];
  236. paramPtr->setParamBlock(paramBlockName, blockBuffer);
  237. }
  238. }
  239. // Create non-shareable ones
  240. const GpuParamDesc& desc = paramPtr->getParamDesc();
  241. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  242. {
  243. if(!iterBlockDesc->second.isShareable)
  244. {
  245. GpuParamBlockPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(iterBlockDesc->second);
  246. paramPtr->setParamBlock(iterBlockDesc->first, newParamBlockBuffer);
  247. }
  248. }
  249. }
  250. }
  251. }
  252. }
  253. }
  254. map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  255. {
  256. map<String, const GpuParamDataDesc*>::type foundDataParams;
  257. map<String, bool>::type validParams;
  258. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  259. {
  260. const GpuParamDesc& curDesc = **iter;
  261. // Check regular data params
  262. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  263. {
  264. bool isParameterValid = true;
  265. const GpuParamDataDesc& curParam = iter2->second;
  266. auto dataFindIter = validParams.find(iter2->first);
  267. if(dataFindIter == validParams.end())
  268. {
  269. validParams[iter2->first] = true;
  270. foundDataParams[iter2->first] = &curParam;
  271. }
  272. else
  273. {
  274. if(validParams[iter2->first])
  275. {
  276. auto dataFindIter2 = foundDataParams.find(iter2->first);
  277. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  278. if(!areParamsEqual(curParam, *otherParam, true))
  279. {
  280. validParams[iter2->first] = false;
  281. foundDataParams.erase(dataFindIter2);
  282. }
  283. }
  284. }
  285. }
  286. }
  287. return foundDataParams;
  288. }
  289. set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  290. {
  291. set<String>::type validParams;
  292. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  293. {
  294. const GpuParamDesc& curDesc = **iter;
  295. // Check sampler params
  296. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  297. {
  298. if(validParams.find(iter2->first) == validParams.end())
  299. validParams.insert(iter2->first);
  300. }
  301. // Check texture params
  302. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  303. {
  304. if(validParams.find(iter2->first) == validParams.end())
  305. validParams.insert(iter2->first);
  306. }
  307. // Check buffer params
  308. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  309. {
  310. if(validParams.find(iter2->first) == validParams.end())
  311. validParams.insert(iter2->first);
  312. }
  313. }
  314. return validParams;
  315. }
  316. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  317. {
  318. // Make sure param blocks with the same name actually are the same
  319. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  320. map<String, bool>::type validParamBlocks;
  321. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  322. {
  323. const GpuParamDesc& curDesc = **iter;
  324. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  325. {
  326. bool isBlockValid = true;
  327. const GpuParamBlockDesc& curBlock = blockIter->second;
  328. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  329. continue;
  330. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  331. if(iterFind == uniqueParamBlocks.end())
  332. {
  333. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  334. validParamBlocks[blockIter->first] = true;
  335. continue;
  336. }
  337. String otherBlockName = iterFind->second.first;
  338. const GpuParamDesc* otherDesc = iterFind->second.second;
  339. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  340. {
  341. const GpuParamDataDesc& myParam = myParamIter->second;
  342. if(myParam.paramBlockSlot != curBlock.slot)
  343. continue; // Param is in another block, so we will check it when its time for that block
  344. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  345. // Cannot find other param, blocks aren't equal
  346. if(otherParamFind == otherDesc->params.end())
  347. {
  348. isBlockValid = false;
  349. break;
  350. }
  351. const GpuParamDataDesc& otherParam = otherParamFind->second;
  352. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  353. {
  354. isBlockValid = false;
  355. break;
  356. }
  357. }
  358. if(!isBlockValid)
  359. {
  360. if(validParamBlocks[blockIter->first])
  361. {
  362. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  363. validParamBlocks[blockIter->first] = false;
  364. }
  365. }
  366. }
  367. }
  368. set<String>::type validParamBlocksReturn;
  369. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  370. {
  371. if(iter->second)
  372. validParamBlocksReturn.insert(iter->first);
  373. }
  374. return validParamBlocksReturn;
  375. }
  376. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  377. {
  378. map<String, String>::type paramToParamBlock;
  379. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  380. {
  381. const GpuParamDesc& curDesc = **iter;
  382. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  383. {
  384. const GpuParamDataDesc& curParam = iter2->second;
  385. auto iterFind = paramToParamBlock.find(curParam.name);
  386. if(iterFind != paramToParamBlock.end())
  387. continue;
  388. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  389. {
  390. if(iterBlock->second.slot == curParam.paramBlockSlot)
  391. {
  392. paramToParamBlock[curParam.name] = iterBlock->second.name;
  393. break;
  394. }
  395. }
  396. }
  397. }
  398. return paramToParamBlock;
  399. }
  400. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  401. {
  402. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize && paramA.type == paramB.type;
  403. if(!ignoreBufferOffsets)
  404. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  405. return equal;
  406. }
  407. void Material::throwIfNotInitialized() const
  408. {
  409. if(mShader == nullptr)
  410. {
  411. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  412. }
  413. if(mBestTechnique == nullptr)
  414. {
  415. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  416. }
  417. }
  418. void Material::setTexture(const String& name, TextureHandle& value)
  419. {
  420. throwIfNotInitialized();
  421. auto iterFind = mValidParams.find(name);
  422. if(iterFind == mValidParams.end())
  423. {
  424. LOGWRN("Material doesn't have a parameter named " + name);
  425. return;
  426. }
  427. String& gpuVarName = iterFind->second;
  428. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  429. {
  430. PassParametersPtr params = *iter;
  431. for(UINT32 i = 0; i < params->getNumParams(); i++)
  432. {
  433. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  434. if(paramPtr)
  435. {
  436. if(paramPtr->hasTexture(gpuVarName))
  437. paramPtr->setTexture(gpuVarName, value);
  438. }
  439. }
  440. }
  441. mTextureValues[name] = value;
  442. }
  443. void Material::setSamplerState(const String& name, SamplerStateHandle& samplerState)
  444. {
  445. throwIfNotInitialized();
  446. auto iterFind = mValidParams.find(name);
  447. if(iterFind == mValidParams.end())
  448. {
  449. LOGWRN("Material doesn't have a parameter named " + name);
  450. return;
  451. }
  452. String& gpuVarName = iterFind->second;
  453. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  454. {
  455. PassParametersPtr params = *iter;
  456. for(UINT32 i = 0; i < params->getNumParams(); i++)
  457. {
  458. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  459. if(paramPtr)
  460. {
  461. if(paramPtr->hasSamplerState(gpuVarName))
  462. paramPtr->setSamplerState(gpuVarName, samplerState);
  463. }
  464. }
  465. }
  466. mSamplerValues[name] = samplerState;
  467. }
  468. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  469. {
  470. throwIfNotInitialized();
  471. auto iterFind = mValidParams.find(name);
  472. if(iterFind == mValidParams.end())
  473. {
  474. LOGWRN("Material doesn't have a parameter named " + name);
  475. return;
  476. }
  477. String& gpuVarName = iterFind->second;
  478. setParam(gpuVarName, value, arrayIdx);
  479. auto& savedValue = mFloatValues[name];
  480. savedValue[arrayIdx] = value;
  481. }
  482. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  483. {
  484. throwIfNotInitialized();
  485. auto iterFind = mValidParams.find(name);
  486. if(iterFind == mValidParams.end())
  487. {
  488. LOGWRN("Material doesn't have a parameter named " + name);
  489. return;
  490. }
  491. String& gpuVarName = iterFind->second;
  492. setParam(gpuVarName, value, arrayIdx);
  493. auto& savedValue = mVec4Values[name];
  494. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  495. }
  496. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  497. {
  498. throwIfNotInitialized();
  499. auto iterFind = mValidParams.find(name);
  500. if(iterFind == mValidParams.end())
  501. {
  502. LOGWRN("Material doesn't have a parameter named " + name);
  503. return;
  504. }
  505. String& gpuVarName = iterFind->second;
  506. setParam(gpuVarName, value, arrayIdx);
  507. auto& savedValue = mVec2Values[name];
  508. savedValue[arrayIdx] = value;
  509. }
  510. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  511. {
  512. throwIfNotInitialized();
  513. auto iterFind = mValidParams.find(name);
  514. if(iterFind == mValidParams.end())
  515. {
  516. LOGWRN("Material doesn't have a parameter named " + name);
  517. return;
  518. }
  519. String& gpuVarName = iterFind->second;
  520. setParam(gpuVarName, value, arrayIdx);
  521. auto& savedValue = mVec3Values[name];
  522. savedValue[arrayIdx] = value;
  523. }
  524. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  525. {
  526. throwIfNotInitialized();
  527. auto iterFind = mValidParams.find(name);
  528. if(iterFind == mValidParams.end())
  529. {
  530. LOGWRN("Material doesn't have a parameter named " + name);
  531. return;
  532. }
  533. String& gpuVarName = iterFind->second;
  534. setParam(gpuVarName, value, arrayIdx);
  535. auto& savedValue = mVec4Values[name];
  536. savedValue[arrayIdx] = value;
  537. }
  538. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  539. {
  540. throwIfNotInitialized();
  541. auto iterFind = mValidParams.find(name);
  542. if(iterFind == mValidParams.end())
  543. {
  544. LOGWRN("Material doesn't have a parameter named " + name);
  545. return;
  546. }
  547. String& gpuVarName = iterFind->second;
  548. setParam(gpuVarName, value, arrayIdx);
  549. auto& savedValue = mMat3Values[name];
  550. savedValue[arrayIdx] = value;
  551. }
  552. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  553. {
  554. throwIfNotInitialized();
  555. auto iterFind = mValidParams.find(name);
  556. if(iterFind == mValidParams.end())
  557. {
  558. LOGWRN("Material doesn't have a parameter named " + name);
  559. return;
  560. }
  561. String& gpuVarName = iterFind->second;
  562. setParam(gpuVarName, value, arrayIdx);
  563. auto& savedValue = mMat4Values[name];
  564. savedValue[arrayIdx] = value;
  565. }
  566. void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  567. {
  568. auto iterFind = mValidShareableParamBlocks.find(name);
  569. if(iterFind == mValidShareableParamBlocks.end())
  570. {
  571. LOGWRN("Material doesn't have a parameter block named " + name);
  572. return;
  573. }
  574. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  575. {
  576. PassParametersPtr params = *iter;
  577. for(UINT32 i = 0; i < params->getNumParams(); i++)
  578. {
  579. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  580. if(paramPtr)
  581. {
  582. if(paramPtr->hasParamBlock(name))
  583. paramPtr->setParam(name, paramBlock);
  584. }
  585. }
  586. }
  587. }
  588. UINT32 Material::getNumPasses() const
  589. {
  590. throwIfNotInitialized();
  591. return mShader->getBestTechnique()->getNumPasses();
  592. }
  593. PassPtr Material::getPass(UINT32 passIdx) const
  594. {
  595. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  596. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  597. return mShader->getBestTechnique()->getPass(passIdx);
  598. }
  599. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  600. {
  601. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  602. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  603. PassParametersPtr params = mParametersPerPass[passIdx];
  604. for(UINT32 i = 0; i < params->getNumParams(); i++)
  605. {
  606. if(params->getParamByIdx(i) != nullptr)
  607. params->getParamByIdx(i)->updateParamBuffers();
  608. }
  609. return params;
  610. }
  611. TextureHandle Material::getTexture(const String& name) const
  612. {
  613. auto iterFind = mTextureValues.find(name);
  614. if(iterFind == mTextureValues.end())
  615. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  616. return iterFind->second;
  617. }
  618. SamplerStateHandle Material::getSamplerState(const String& name) const
  619. {
  620. auto iterFind = mSamplerValues.find(name);
  621. if(iterFind == mSamplerValues.end())
  622. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  623. return iterFind->second;
  624. }
  625. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  626. {
  627. auto iterFind = mFloatValues.find(name);
  628. if(iterFind == mFloatValues.end())
  629. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  630. return iterFind->second.at(arrayIdx);
  631. }
  632. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  633. {
  634. auto iterFind = mVec2Values.find(name);
  635. if(iterFind == mVec2Values.end())
  636. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  637. return iterFind->second.at(arrayIdx);
  638. }
  639. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  640. {
  641. auto iterFind = mVec3Values.find(name);
  642. if(iterFind == mVec3Values.end())
  643. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  644. return iterFind->second.at(arrayIdx);
  645. }
  646. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  647. {
  648. auto iterFind = mVec4Values.find(name);
  649. if(iterFind == mVec4Values.end())
  650. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  651. return iterFind->second.at(arrayIdx);
  652. }
  653. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  654. {
  655. auto iterFind = mMat3Values.find(name);
  656. if(iterFind == mMat3Values.end())
  657. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  658. return iterFind->second.at(arrayIdx);
  659. }
  660. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  661. {
  662. auto iterFind = mMat4Values.find(name);
  663. if(iterFind == mMat4Values.end())
  664. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  665. return iterFind->second.at(arrayIdx);
  666. }
  667. MaterialHandle Material::create()
  668. {
  669. MaterialPtr materialPtr = MaterialManager::instance().create();
  670. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  671. }
  672. RTTITypeBase* Material::getRTTIStatic()
  673. {
  674. return MaterialRTTI::instance();
  675. }
  676. RTTITypeBase* Material::getRTTI() const
  677. {
  678. return Material::getRTTIStatic();
  679. }
  680. }