BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends пре 8 година
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
DeferredDirectionalLight.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend пре 8 година
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute пре 8 година
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations пре 8 година
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations пре 8 година
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations пре 8 година
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL пре 8 година
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL пре 8 година
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL пре 8 година
ShadowDepthCube.bsl.asset 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends пре 8 година
ShadowDepthDirectional.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias пре 8 година
ShadowDepthNormal.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias пре 8 година
ShadowProject.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend пре 8 година
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes пре 8 година
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година
TiledDeferredLighting.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend пре 8 година
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file пре 8 година